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Interactivity - Coggle Diagram
Interactivity
World
Biome
Weather Effects
Storm
Sand
Rain
Fire
Maps
Mounts
Flying
Speed
Groups
World Bosses
Events
Guilds
Social
Emotes
Player to player text
Player-Made music
Ambient Music
Action Music
Boss Fights
Tempo
Mechanical
Difficulty
Normal
Hard
Easy
Quest
Fetch
Kill
Defence
Locate
HP
Increase/Decrease
Items
HP/MP Potions
Bullets
Currency
Vendors
Loop to NPC
Weapon
Types
Unique
Magic
Double/Triple Jump
Wall Jump
Wall Run
Wall Climb
Wall Stick
Dash
Crafting
Survival
Inventory Management
Number of select item
Player
Movement
Jumping
Shooting
Reload
Interact
Pick up objects
Dialogue
Options
Inventory
Items
Sort by
Rarity
Amount
Date
Price
Drops
NPC
Enemy Design
Damage
Vision
Conal
Radial
Sound-based
Ambient speech
Quest Clues
Stronger/Later
Leveling up with the player
Leveling up based on time
Gradual difficulty curve
Friendly Design
Quest Givers
Dialogue/ambience
Speech