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Transform
.TransformDirection()
.position
.rotation
.Rotate()
.LookAt()
.TryGetComponent(out Component component)
.GetChild()
.parent
.forward
.right
.localScale
.RotateAround()
.Translate()
.CompareTag("")
.GetParent()
Quaternion
.Slerp()
.LookRotation()
.eulerAngles
.RotateTowards
Physics
Raycast
.SmoothDamp(current, target, ref velocity, smoothTime)