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Modern Trends in Science Education Technology, through, includes, through,…
Modern Trends in Science Education Technology
Virtual Reality Technology
Virtual reality is a three-dimensional computer-simulated environment that individuals may interact with by inspecting its contents.
sound
images
graphics
Virtual reality engagement ranges from analysing what is included in the reality to interactions that allow learners to influence and change the environment or its contents.
Virtual Learning environments
virtual laboratories
defined as simulated laboratory experiments that take place without an actual physical
allows learners link theoretical and practical aspects of content without the use of real laboratory
Benefits
allow learners to "visit" a number of places and learn from them using various forms of media.
provide interactive environments with a variety of digital tools
Learners can explore interesting places and topics without being limited by time or region through such experiences.
Infographic Technology
An infographic is a visual depiction of data and concepts that conveys complicated information to a target audience in a clear.
The objective of these infographics is to improve students' knowledge of scientific facts, ideas, and concepts in order to improve their learning experiences, their capacity to retain and retrieve information and their ability to:
To think
To develop ideas
To organise their ideas
According to studies, most individuals only recall 10% of what they hear and 20% of what they read, but they remember 80% of what they see. Furthermore, most people can understand visual material far faster than they can with other approaches.
How to use infographics to teach science at various educational levels, as well as how to measure the impact of infographics on goals such as:
Student achievement
Visual thinking
Contemplative thinking
Augmented Reality
permits the actual world to be blended with realistic synchronous digital content from software and computer objects.
It combines a user's actual view of a scene with a computer-generated virtual scene that adds additional detail to the real scene
has been used to teach Science in Sciencetific Laboratories
To conduct different experiments in real classrooms, which help motivate learners to participate by combining both fun and learning.
Instead of separating learners from their real world, it transmits the real world into the digital world, which encourages curiousity and scientific inquiry among learners
Science education goals, such as student achievement, creative thinking, and motivation can be enhanced by this method
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