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Classes, Thunder Boar, Boisterous Unicorn - Coggle Diagram
Classes
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For Vanilla 5e
Warden
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1st Level
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Primal evocation
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1st level forms
Feral Beast
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When used, make a single attack and benefits from disengage action
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Warding Peacock
When used, gives disadvantage on target creature's attack rolls until the end of its next turn
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As a reaction, when an attack hits an ally within 5 feet of you give them +2/3/4/5 AC until the start of their next turn
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Spitter Snapper
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When used, you may spit a glob of water to make a provoke a dex save or take 2d6/4d6/6d6/8d6 bludgeoning damage and push the target 5ft/10ft/15ft/20ft
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Slithering Constrictor
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on use, jolt forward and make an attack, hit = grapple (same size or one higher), targets grappled this way are restrained. Can only have one creature restrained
Grappled creatures take 1d4/1d6/1d8/1d10 bludgeoning damage and 1d4/1d6/1d8/1d10 poison damage at the start of their turn
Whenever you hit a creature with a melee attack, you may use a bonus action to attempt to grapple the target.
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Rime Bear
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on use, roars, dealing psychic damage and slowing ennemies around
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Bouncing Bumblebee
Nimble Dodge: As a reaction, the warden can evade incoming attacks with remarkable agility, granting them a bonus to their AC (2/4/6) for that specific attack.
On use, for the remaining of the turn moving doesn't provoke attacks of opportunity. Additionally, thunder damage to each ennemy touched during the movement.
Gives speed bonuses at different levels, levitation then flight.
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6th level
Primal Evocation (lvl 5)
Whipping Oak
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When used, 5/10/15 temp. hp
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Thunder Hawk
When used, double move speed becomes flying speed, takes no opportunity attacks
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The first attack roll you do in a round is made with advantage and gains +1d6/1d8/1d10 thunder damage on a hit
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Eclipse Wolf
Soul Prison : on use, casts the Darkness spell centered on you until the end of your next turn. You also gain Truesight. Any creature who tries to exit the area takes necrotic damage
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