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Diamond, Player Manipulability, Version iterations, Enemy and our…
Diamond
Choose Vehicles to deliver diamonds
Prospecting vehicles
1 Diamond
Prospecting function
Find One every 4-6 seconds
Skeleton Car
9 Diamonds
Devil Cart
4 Diamonds
Rewards of Beating
Snow Cloud
2 Diamonds
Rain Clouds
3 Diamonds
Magic Stone
4 Diamonds
Amount of Diamond
27
Level 1
35
Level 2
45
Level 3
Reaching the goal
Player Manipulability
Strategic Deployment
Fight the enemy
Protect itself
Get Diamonds
Successfully passed
Delivering Diamonds
Reaching the target
Seize the moment
Pass
Use of diamonds
Using vehicles
Delivering diamonds
Upgrading Vehicles
Battles
Props
Accelerate
13 seconds available once
twice all cars' speed for 10s
Protect
17 seconds available once
10 seconds of car protection
Blood tonic
28 seconds available once
Refill the car with 100HP
Version iterations
Prototype
Content
Coin System
gold coins can be used to buy cars to carry people.
Conveyance success earns gold coins.
Gameplay
Strategic use of three vehicles to rescue stranded people
Themes
Rescueing trapped people
Type of game
Inverse Tower Defence Game
Game Objectives
Rescuing 45 people from extreme conditions
Props
Blood tonic
Accelerate
Protective cover
Helping the rescue vehicles with three props
There is a waiting period after each use.
Test Play Feedback
Unclear enemy arrangements
Numerical systems are more complex.
Highly playable game mechanics
The pass largely relies on props.
The game theme is not very interesting
The first iteration
Content
Game Objectives
Delivering more diamonds
Diamond System
Diamonds are the only currency in this version
Diamond Delivery
Diamond Settlement
Diamonds for Props
Game style definition
Vehicles
Devil Cart
Exploration vehicles
It can find ores on the ground.
Skeleton Truck
Enemies
Dark Cloud
Snow Cloud
Tornadoes
It can take the car to where it was before.
Enemy route setting
Themes
Transporting and collecting diamonds in extreme conditions
Scoring
Passing 28 diamonds
Passing 32 diamonds
🌟🌟
Passing 43 diamonds
🌟🌟🌟
🌟
Passing below 28 diamonds
Failure
Test Play Feedback
Props are not very applicable
The characteristics of each enemy in the picture are not clearly shown
The distinction between the characteristics of the enemies is not obvious.
Second iteration
Content
Adding level design
Changing the route
More starting points
Differences in terrain
More branch routes
The new cars and their increased capabilities
Improving enemy capabilities
Different stages in each level
Level 1
Passing 32 diamonds
Stage 2
Snow clouds depart every 6 seconds
Rain clouds depart every 12 seconds
🌟🌟
Passing 45 diamonds
Stage 3
Snow clouds depart every 4 seconds
Rain clouds depart every 7 seconds
🌟🌟🌟
Passing 18 diamonds
Stage 1
Snow clouds depart every 8 seconds
No rain clouds
🌟
The graphics match the game's setting.
Size and appearance
Vehicles*
Prospecting vehicle
It can carry diamonds discovered.
Enemy and our capabilities
Enemy
Snow Cloud
HP
200 unitis
Movement speed
Slightly Fast
Attack
Snow
Range
Directly Below
ATK
Skeleton Truck
-140HP
Exploration vehicles
-150HP
Devil Cart
-100HP
Dark Cloud
Movement speed
Slightly Slow
HP
300 Units
Attack
Lightning
Range
Directly Below
ATK
All Cars
-100HP
Immunity
Protective Cover
Buffering
1.5 Seconds
Rain
Range
Directly Below
ATK
Exploration vehicles
-170HP
Skeleton Truck
-140HP
Devil Cart
-130HP
Magic Stone
HP
500 Units
Attack
Magic Ball
ATK
All Car
-50HP
Range
Around the partial path
Every Attack
Three magic balls
Once a time
Immovable
Ours
Devil Cart
Attack
range
3 Unit
ATK
Snow clouds
150
Dark clouds
170
Magic Stone
220
Movement speed
Fast
Available with 4 diamonds
HP
200
Exploration vehicles
HP
300
Flexible, with its own diamond
Movement speed
Slow
Detection capability
Detects 6 diamonds each one
Skeleton Truck
HP
300
Attack
ATK
Magic Stone
230
Dark clouds
190
Snow clouds
170
range
6m
Available with 9 diamonds
Movement speed
Slightly slow