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Naming Conventions - Coggle Diagram
Naming Conventions
Content
Content
Items
Model
Item_wep_doubleBarrelShotgun[_base]_model[_Lod0].fbx
Collision
Item_wep_doubleBarrelShotgun[_base]_collider.fbx
Textures + maps
Base map
Item_wpn_doubleBarrelShotgun[_base]_albedo.png
Mask Map
Item_wep_doubleBarrelShotgun[_base]_mask.png
Normal Map
Item_wep_doubleBarrelShotgun[_base]_normal.png
Detail Map
Item_wep_doubleBarrelShotgun[_base]_detail.png
Emission Map
Item_wep_doubleBarrelShotgun[_base]_emission.png
Material
Item_wep_doubleBarrelShotgun[_base]_mat.fbx
Animations
Item_wep_doubleBarrelShotgun[_base]_anim_runFwdCombat
_fps.fbx
Props
Prop_[group]_wall1_model[_Lod0].fbx
Character
Player
Player_Male_Heavy_model.fbx
Customizations
Head
Clothes
Model
cloth_[pack]_head_rustyHelmet_01.fbx
Textures
cloth_[pack]_head_rustyHelmet_01_tribal_albedo.png
cloth_[pack]_head_rustyHelmet_01_tribal_normal.png
Materials
cloth_[pack]_head_rustyHelmet_01_tribal_mat.mat
Animations
player_male_heavy_anim_idle01.fbx
Walker
SharedAnimations
Concepts
Sound
VFX
Textures
Materials
Project root
Sciprts
Content
Items
doubleBarrelShotgun
semiAutomaticPistol
animations
vfx
Props
wall1
wall2
Environment
Sky
Terrain
Resources
Shaders
Sky
Common
Ui