Please enable JavaScript.
Coggle requires JavaScript to display documents.
Portfolio Project Breakdowns, asset - Coggle Diagram
Portfolio Project Breakdowns
VRChat Avatar
Shader
Features
Shadows
Shadow Receiving
Shadow Casting
MultiCompiled Lighting
Diffused
Normal Map Support
Mask Map Blending
Rendered Onto Model Cubemap
MipMaps
Adjustable Fresnel
Learning Experiences
And/Or Talking Points
Working in a rigid submission pipeline
Optimizations for VR
MipMaps requirement
Creating Effects with
Virtual Reality in mind
Cubemap vs Screenspace
Dilemma
Programs Used
Unity
Microsoft Visual Studio Code
Substance Painter
VRChat SDK
One More Rep
Shader Features
Toon Ramp Shader
Adjustable Gradient
via sampling 1x10 png
Support for multiple lights
Casts and Receives shadows
Could show object over another
Little effect on FPS
Worked on Pharmacy Laptops
Responsibilities/
Contributions
Implementing 3D Models
Adjusting Geometry Issues
Applying Shader Materials to models
Creating Toon Shader for assets and scene
Fixing Build Issues
Resolution Glitches
Quality Presets
Overseeing
Version Control
Set up/maintained project repository
Created and updated
.gitignores
Coached Team Members through
push/pull/merge requests
Implemented plugins
FMOD
Rainbow Folders
Solved Merge conflicts
Learning Experiences/
Talking Points
Shader Graph
Creating and Reusing
Subgraphs efficiently
Mixing nodes with HLSL shadercode
Tools/Concepts Used
Unity
Shader Graph
Coding Languages
GLSL
C#
HLSL
Blender
PostFX
Visual Studio Code
Source Tree/
Version Control
Implementing FMOD
asset
Asset Type
video
png
Gif
Feature Shown
Shader related
concept
graphs
Requires further editing
Image Tool
Video Composing
Project