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Gloomhaven Story, Side Quests, Clues: - Coggle Diagram
Gloomhaven Story
1 Black Barrow:
Jekserah sent us on a job to retrieve some papers from deep in black barrow. Stinky dungeon, chasing a mysterious voice
2 Barrow Lair:
Boss possessed by Gloom. "Who are you to think you can interrupt the work of the Gloom?" Find some papers
with a map showing 4 Crypt of the damned to investigate
this mysterious power. In the mean time, finish the barrow job by returning papers to Jekserah. She offers another job 3 Inox Encampment to kill some Inox that ransacked her caravans and the city won't help
3 Inox Encampment
Fight through the Inox camp, a bunch of children
caught in the crossfire, Jekserah pays you and she asks you to steal a giant diamond from a bunch of vermlings with a mysterious leader 9 Diamond Mine. Then we meet Argeise of the city gaurd and she asks us to help take down jekserah.8 Gloomhaven Warehouse
8 Gloomhaven Warehouse
We find out the black barrow job was actually a necromantic
that Jekserah is using to create undead monsters in the city.
She flees, we kill the body gaurds. We can either hunt her down ourselves 13 Temple of the Seer or get help from the Aesther Enchanter 7 Vibrant Grotto OR 14 Frozen Hollo
7 Vibrant Grotto
Meet the Aesther Enchanter, Hail at the Crooked bone. She's kind
of a spaz. She'll help us find Jekserah but needs bitter root to do so. She sends us off ot the dagger forest with a map to take it from some imps. We take the bitterroot back to the spaz and she makes us a map leading directly to Jekerah at 20 Necromancers Sanctum
20 Necromancers Sanctum
Deep in the forest, really needed the Aesther's help, kill her
and her undead. She says "you have no idea what's coming" 28 Outer Ritual Chamber right before you chop her head off. The city gaurds pay us well and tells us about some more jobs. Investigate a flying creature in the mountains 16 Mountain Pass, and poisoned wells coming from slimes & snakes in the sewers of the sinking market 18 Abandoned Sewers.
28 Outer Ritual Chamber
After getting an invitation from the dark figure and acquiring Jekserah's head, we head to the spot and he introduces us to his and the cultists master: the gloom, a black flaming rift in space. It was a ruse, we thought we were helping but they lured us here to turn us into undead corpses. After we deny the enemies, the gloom is impressed and invites us into the rift 29 Sanctuary of Gloom.
29 Sanctuary of Gloom
We were tricked again. he calls us stupid as the rift closes behind us and the Gloom disappears. Trapped. We kill the enemies and the Gloom is impressed so he transports us back outside the decaying crypt. he looks forward to the day we meet again.
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13 Temple of the Seer
Looking for Jekserah, we consult with the order of the great oak
who tells us about a temple in the Watcher Mountains who answers questions. its a treacherous climb and at the top a disembodied voice tells us to come back in 12 years. We kills the bears and golems and drakes and start banging on the walls until the voice comes back. He's impressed so he offers to open 1 path for us: 15 Shrine of Strength, 17 Lost Island, 20 Necromancers Sanctum. We chose 15
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17 Lost Island
This is not unlcoked, we didn't choose it so the seer didn't tell us about it.
15 Shrine of Strength
The Seer sends us to a temple in the copperneck mountains. There are symbols of power everwhere indicating to gain strength we need to demonstrate strength. Deep in the crypt we bash some Savaas, grab the sigil of strength, and then have a vision of symbols (a clue!) and gain a bunch of experience
14 Frozon Hollow
Looking for Jekserah we go meet Hail at the Crooked Bone for help. She's a spaz and sounds sick of peopel asking her for help. But she agrees to help if we find her an orb in the copperneck mountains. After fighting through too many wolves we find the blue orb. When you get back, hail disappears for hours. When she comes back, she wants to experiment on us, which we're not happy about. But regardless she infused the orb with enhancement powers. gain power of enhanement.
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4 Crypt of the Damned
Using the map from the bandit commander, you find an ancient crypt in the bend of the still River filled with bandits and undead. At the end of the battle, you find the cultists were doing a ritual, bringing demons froms another plane using the power of an ancient civilization. There are runes and papers everywhere detailing 2 more place with this power. We can disrupt more of their work 5 Ruinous Crypt or help them by clearning out a threat 6 Decaying Crypt
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5 Ruinous Crypt
Wanting to disrupt the Cultists rituals, you find the cypts and they're summoning being through a giant black void. With the room quiet but the dark rift is still open. You toss a rock into and consider jumping in yourself 10 Plane of Elemental Power. Or you could close it up with the help of Hail at the Crooked bone 14 Frozon Hollow OR 19 Forgotten Crypt
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10 Plane of Elemental Power
Jumping into the Rift, we hear a voice who is pissed we killed his servants and are invading their realm. He's impressed when we kill everything and says he wants our help retrieving something from our realm. He opens a portal and we drop into hell. He basically looks like the devil. He calls us brave and foolish. We can either find an artifact of great power in a temple on the Serpent's Kiss River 22 Temple of Elements or we can fight him 21 Infernal Throne
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22 Temple of Elements
Someone beat us here. There are cultists and many doors. They have the artifact and have boosted all the enemies. We kill them and smash their alters of power. releasing the artifact. The artifact is corrupted with great evil and we can either fight for it 35 Gloomhaven Battlements A or against it 36 Gloomhaven Battlements B. We manage to grab the artifact and decide to take it to Hail for some help 31 Plane of Night.
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36 Gloomhaven Battlements B
We bring the Artifact to The Prime Demon which allows him into the mortal plane. he wants to destroy gloomhaven. We run away, back through the rift and back to the city to warn them. The demon army crest the hill. We defend the city doors with the city archers. Defeating waves of every type of demon. Eventually killing the prime demon himself. We take the artifact back and are rewarded by the city. The Rift is now closed. Now what to do with this artfiact?
19 Forgotten Crypt
Help Hail close the rift that was opened by elemental cultists. This one is weird because we already closed the rift. But we'll just go with it
6 Decaying Crypt
Clearning our the crypt to make way for the cultist or we're just looking for a pile of treasure. Instead, you meet a dark figure who wants another favor. He asks you kill Jekserah and bring her head to their HQ
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Side Quests
57 Investigation
Unlocked by "Vengeance" personal quest. I guess your friend was murdered and your investigation leads to a corrupt gaurd in the western barracks who was there the night he was murdered. You fight through a bunch of gaurds and dogs in the barracks and take him out. Finding clues about a corpse harvesting meetup in a shack 58 Bloody Shack. The gaurds thank you for killing the spy.
58 Bloody Shack
In the hook coast, you find the shack and break in from multiple directions fighting off the harvesters defenses. The vengence seeker gets the occult dagger and strikes down the leader. We get lots of reputation and Envelope X
65 Sulfur Mine
Found a map leading to stinky Sulfur mine that looks overrun with Vermlings. Kill some hounds and Vermlings to find a bunch of schematics about an Ancient Drill.
71 Windswept Highlands
Along our journies we find an old alchemists journal and map to a place with something called jerry Root. we kill a bunch of drakes and fight the high winds to get as much jerry root as we can. Back in gloomhaven we find a tinkerer to brew some Major Power Potions for us in exchange for the alchemist's recipe
82 Burning Mountain
Road event 24. Helped some disheveled Inox who were kicked out of their home by a natural disaster. He handed us an amulet to protect us. They can't return to their home until the "beast rests"
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72 Oozing Grove
Town Records book - The librarian Dominic wants to try to unite the merchants & military of gloomhaven but before he writes anything, he wants us to get a powerful merchant, Councilman Greymare, to protect him
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90 Demonic Rift
Ran into Retired Spellweaver on the road. So you help her defend the plane of elemental power and she gives you the Black Sensor
Clues:
Envelope X:
We Call from the dust from the aged bones of those you have killed speak our name into his web and we will be free. 10 Clues you must find. 10 letters to our name. Here is our First: B
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