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Unity - Coggle Diagram
Unity
Editor
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Element base
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Every object is a GameObject -
container for everything else, including behaviors, graphics, physics, etc
Types of elements
Static
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examples: walls, floors, etc
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Dynamic behavior
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NOTES
fetch player / animation / any other external to Player gameobject stuff in code via PlayerController, Animator objects
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NOTES
fixedUpdate - update in fixed intervals, independent of framerate
update - dependent on framerate => for objects that rely on physics may cause issues
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