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E-learning - M- Learning - Web 2.0 - Coggle Diagram
E-learning - M- Learning - Web 2.0
Web 2.0
Definition
websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i.e., compatibility with other products, systems, and devices) for end users.
History
By Darcy DiNucci
in 1999
Characteristics
rich user experience
user participation
dynamic content
metadata
Web standards
Scalability
Openness
freedom
collective intelligence
Technologies
Ajax
JavaScript frameworks
Flash
DOM
Perl
PHP
Python
Ruby
Enterprise Java (J2EE)
Microsoft.NET Framework
Function
Rich web application
Web-oriented architecture
Social Web
Benefict
information storage
creation
dissemination capabilities
Features
Search
Links to other websites
Authoring
Tags
Extensions
Signals
Application in Education
give students a public space to interact with one another
give the students the content of the class
increase the public's understanding of science
enrich substantive discussion
lead to better communication between researchers and the public
informed policy decision
E-Learning
Characteristic
take advantage of electronic technology services
take advantage of the advantages of computers
use independent teaching materials
easy to access anywhere because it is stored on the computer
easy access to learning schedules, curriculum, learning progress results and matters related to education administration
Definition
the use of internet technology in delivering messages and learning content in a wide range
Types
Standalone courses
Virtual-classroom courses
Learning games and simulations
Embedded e-learning
Blended learning
Mobile learning
Definition
learning model that utilizes information and communication technology
Strenght
Take advantage of everyday technology
Minimalist device
Inexpensive
Easy to access
Weakness
Tool limitations
Limited student access time
Purpose
to distribute a quick information
to support an ongoing learning process where students need immediate access to bits of information
Medium
smartphones
tablets
Duration
module ( around 10 minutes)
video (around 4 minutes)
Knowledge management
Strenght
Wide reach
Structured/scheduled
Easy to access
Interactive
Efficient
Saving time
Weakness
Too steal the attention of students
Trigger students' excessive individualism
Too many demands on teachers
Information is not guaranteed correct
Disadvantage of improving students' manual skills
Facilities are not evenly distributed
Lack of skilled manpower
Medium
desktop computers
laptops
Durations
between 20 and 30 minutes
Application in education
Facilitate and facilitate learning
Enriching the variety of teaching materials
Attract students' attention to study
Make learning fun
Utilize objects that are used daily
Facilitate teacher-student interaction
Introducing the latest and latest technology in the field of education
Enriching access to learning
Assist distance learning
Practical and economical
Purpose
to teach specific skills or deliver in-depth, comprehensive information on a specific subject or field