E-learning - M- Learning - Web 2.0

Web 2.0

E-Learning

Characteristic

Definition

the use of internet technology in delivering messages and learning content in a wide range

take advantage of electronic technology services

take advantage of the advantages of computers

use independent teaching materials

easy to access anywhere because it is stored on the computer

easy access to learning schedules, curriculum, learning progress results and matters related to education administration

Types

Standalone courses

Virtual-classroom courses

Learning games and simulations

Embedded e-learning

Blended learning

Mobile learning

Knowledge management

Definition

learning model that utilizes information and communication technology

Strenght

Take advantage of everyday technology

Minimalist device

Inexpensive

Easy to access

Weakness

Strenght

Wide reach

Structured/scheduled

Easy to access

Interactive

Efficient

Saving time

Weakness

Too steal the attention of students

Trigger students' excessive individualism

Too many demands on teachers

Information is not guaranteed correct

Disadvantage of improving students' manual skills

Facilities are not evenly distributed

Lack of skilled manpower

Tool limitations

Limited student access time

Medium

desktop computers

laptops

Durations

between 20 and 30 minutes

Application in education

Facilitate and facilitate learning

Enriching the variety of teaching materials

Attract students' attention to study

Make learning fun

Utilize objects that are used daily

Facilitate teacher-student interaction

Introducing the latest and latest technology in the field of education

Enriching access to learning

Assist distance learning

Practical and economical

Purpose

Purpose

to teach specific skills or deliver in-depth, comprehensive information on a specific subject or field

to distribute a quick information

to support an ongoing learning process where students need immediate access to bits of information

Medium

smartphones

tablets

Duration

module ( around 10 minutes)

video (around 4 minutes)

Definition

websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i.e., compatibility with other products, systems, and devices) for end users.

History

By Darcy DiNucci

in 1999

Characteristics

rich user experience

user participation

dynamic content

metadata

Web standards

Scalability

Openness

freedom

collective intelligence

Technologies

Ajax

JavaScript frameworks

Flash

DOM

Perl

PHP

Python

Ruby

Enterprise Java (J2EE)

Microsoft.NET Framework

Function

Rich web application

Web-oriented architecture

Social Web

Benefict

information storage

creation

dissemination capabilities

Features

Search

Links to other websites

Authoring

Tags

Extensions

Signals

Application in Education

give students a public space to interact with one another

give the students the content of the class

increase the public's understanding of science

enrich substantive discussion

lead to better communication between researchers and the public

informed policy decision