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Conspiracy Game, Types of Organizations, Types of celebrities, Types of…
Conspiracy Game
Possible mechanics
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Limited communication
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Or maybe it's more like pictograms or hues and cues where there's just a list of words players can't use
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Maybe it's like Dixit, where you want to be close but not too close
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Limited resource
Maybe you only get a few link words, so you have to make ones that can be used multiple times
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Minigames
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Symbol deciphering
Possibility of incorrectly guessing symbol meaning but thinking you got it and then that making it harder later
It could be that the end solution is randomized and predetermined, but through collaborative storytelling, it's up to the players to invent why it's the "right" answer. This is kind of like the "it's the journey, not the destination" approach.
This also works thematically in terms of how a lot of people think about politics and conspiracies. You start with the conclusion and then justify it by making shit up.
I this is totally viable. Only problem is it gives a lot of awareness to the conspirator, where they're in control of the narrative (and they realize it). Where in real life the conspirators don't know it's bs.
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Buidling off of previous rounds,
making the crazy board crazier
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Inspirations
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Madlibs
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Why isn't Madlibs fun?
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Sometimes it's so nonsensical,
it's not actually funny
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Possible goals
Mechanic
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In codenames, players say one word to have others guess multiple words. Maybe in this, they indicate multiple elements to get the player to guess one.
Player A has to connect a number of randomized different elements but they don't know what those elements are. Player B knows what the randmoized elements are, but can only communicate in a very limited way. After Player A makes a connection between two elements, they have to make up a reason for why they're connected—this part is just for fun. Players win if all the required elements are connected.
Example: The round starts with a bunch of random elements on the board. Three of them include Dairy Queen, Princess Diana, and London. Player A needs to connect Dairy Queen to London. Player B can't think of any way to get there directly, so they first might give the clue "Royalty" which might get Player A to connect Dairy Queen to Princess Diana. Then Player B could give the clue "England" to connect Princess Diana to London.
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Maybe the guide has a collection of documents and pictures they can send to the player to put them on the right track. Maybe they can also send words they write, but they can get scrambled or maybe they only get so many words per game.
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