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Gamification in education - Coggle Diagram
Gamification in education
Defenition
definition of gamification is the use of game-design elements and game principals in non-game contexts. For example, in-game principals and themes such as acquiring virtual ‘points’ or other currency, and completing series of tasks or activities to advance to the next level, may be used in contexts other than gaming to provide fun and stimulation for the learner.
Source:
https://www.trueeducationpartnerships.com/schools/gamification-in-education/
why gamification
Games play into basic needs (autonomy, value, competence etc.)
Games can be social (games may have leaderboards, for example, or places where high-scorers are displayed so players can feel validated when they do well. Players may be able to challenge their friends or invite others to play)
Games encourage ongoing engagement (gamification helps retain users by encouraging them to keep playing and gain more points, rewards, or simply discover more information)
It gives players (learners) control (they feel like they are in charge of their own learning journey, going from point A to point B).
benefit
Students feel like they have ownership over their learning
A more relaxed atmosphere in regards to failure, since learners can simply try again
More fun in the classroom
Learning becomes visible through progress indicators
Students may uncover an intrinsic motivation for learning
Students can explore different identities through different avatars or characters
Students often are more comfortable in gaming environments, so are more proactive and open to making mistakes
Higher engagement and concentration levels amongst students
The opportunity to think outside of the box. Tasks are no longer just about filling in a worksheet – what are the wider, ‘gamified’ consequences?
example
game elements
Narrative
Immediate feedback
Fun
“Scaffolded learning” with challenges that increase
Mastery (for example, in the form of levelling up)
Progress indicators (for example, through points/badges/leaderboards, also called PBLs)
Social connection
Player control.