Chapter 8

Skill and Ability

Skill = A learned and practised ability that brings about the result desire with maximum certainty and efficiency

Ability = The qualities and characteristics a person is born with, such as speed, agility, coordination, flexibility, balance, reaction time, that allow a person to learn or acquire a skill

Key factors that affect the variation of skill level

Age and maturity = Doing sport at a younger age commonly means they are higher standard. Muscle memory

Culture = Indian people more likely to play cricket

Arousal conditions = Low arousal people would perform better at archery

Motivation = A desire to succeed will encourage you to seek new challenges

Anxiety = Difficulty effects motivation in an anxious person

Teaching and coaching = Quality of coaching will affect skill level. Andy Murray went to Spain for better coaching

Environment = Cold, mountainous places you are more likely to ski

Facilities = Only certain types of facilities will be available in an area, so more likely to play those sports

Skilled Performance

Accurate = Achieving precise, reliable movements


Consistent = Performing to a high level every time with control and quality


Fluent = Using movements that are quick, smooth and flowing, without hesitation or stumbling


Coordinated = Moving different parts of the body together with efficiency and control


Aesthetically pleasing = A display that looks good to the eye of the spectator, judge or coach


Goal directed = Focusing performing on a specific target and being determined to achieve that target

Skill Classification

Basic Skill = A simple skill = Running

Complex Skill = Skills that require more coordination and movement = Serving in tennis

Open Skill = Skills affected by the environment = Rain making surface slippery

Closed Skill = Skills not affected by the environment = Swimming

Fine Skill = Precise movements, that require high levels of accuracy = Throwing a dart

Gross Skill = Big movements that use large muscle groups = Tackle in rugby

Simple Information Processing Model

Input = Information that is received through sight, hearing or touch

Decision Making = Information is analysed, so they can choose an appropriate response

Feedback = Information is received about the effectiveness of the output. Whether it was good or bad, this knowledge is stored. It can be given as intrinsic or extrinsic feedback

Output = the decision made is acted upon

Stages of Learning

Associative Stage = The performer knows how to complete a skill but still requires practice to perfect

Cognitive Stage = When start to learn the technique. A large number of mistakes will be made

Autonomous Stage = Th performer can complete the skill without thinking. Could show flair

Feedback

Feedback = The information a performer receives about their performance

Intrinsic Feedback = Information that comes from within, to do with muscle movements. Often easier for advanced performers

Extrinsic Feedback = Information that comes from an external source, more often used with lower quality performers

Guidance

Knowledge of Performance = Helps to improve specific areas for performers to improve on

Knowledge of Result = Gives a quick measure of success, helps show improvement

Visual Guidance = Demonstrations are used but have to be accurate, useful at all stages of learning

Verbal Guidance = Verbal advice can be acted upon at anytime, useful for all stages of learning. Some movements can't be explained

Manual Guidance = When a teacher moves the performer into the correct positions to be able to execute a skill. Useful Cognitive stages of learning

Mechanical Guidance = When a piece of equipment is used to help improve. More useful for Cognitive stages.