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What makes a game? - Coggle Diagram
What makes a game?
Audio.
Dialogue.
Music - Ambiance.
Sound Affects.
Theme Tunes.
Pick Up Sounds.
Sword Clashes.
Weapon Fire.
Death.
Vehicle Sounds.
Characters.
Antagonist - Bad Guy.
Protagonist - Good Guy.
NPC's.
Damsel In Distress - Purpose.
Health Bar.
Stats.
Menu.
HUD - Head Up Desplay.
Map/Minimap.
Menu.
Inventory.
Health.
Ammo.
Money.
Weapons.
Transport.
Kart.
Car.
Plane.
Train.
Boat.
Graphics.
Obstacles.
Platforms.
Weapons.
Collectables/Items.
Scoreboard Design.
Sprites.
Background.
Colour.
Extras.
Easter Eggs.
Loot Boxes.
Secret Rooms.
Mechanics.
WASD.
Walk, Run And Jump.
Objective/Purpose.
Storyline/Narrative.
Levels.
Plot.
Twist And Turns.
Red Herrings.