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What makes a game? - Coggle Diagram
What makes a game?
Audio
Dialogue
Music - ambience
Theme tunes
Sound effects
Weapon fire
Sword clashes
Death
Pick up sounds
Characters
Antagonist - Bad Guy
Protagonist - Hero
NPC's
Damsel in distress - Purpose
Design
Sprites
Colour
Backgrounds
Graphics
Obstacles
Platform
Weapons
Items/collectables
Scoreboard
Stats
Menu
Health bar
Transport
Kart
Car
Plane
HUD - Heads up display
Map/minimap
Menu
Inventory
Extras
Easter Eggs
Loot boxes
Secret rooms
Mechanics
WASD
Walk, Run, Jump, Shoot
Objective/Purpose
Storyline/narrative
Levels
Plot
Twist n turns
Red Herrings