TOPIC 18
INTRODUCTION
DEFINITION AND CLASSIFICATION
FUNCTIONS AND IMPORTANCE
GAMES AS A PLAYFUL AND CREATIVE ACTIVITY TO DEVLOP CC
BIBLIOGRAPHY
CONCLUSION
ORDER ECD 65/2015 KC1/KC5
RD general stage goal a) rules
CC LOMCE LOMLOE
having fun
reasons
Order 15 J 2021: curricular elements
Alex Rovira
Methodology: student-centred
Meth orientations: several types of games
contents: sociocultural and sociolinguistic a: games
Ev. Criteria: to identify main idea on specific topis related interests: games
Brewster 8: creativity, atmosphere and motivacion, CC, participation and confidence to shy S, reduce distance, co-operate and communication is increased, S learn best by doing and opportunity to use all skills, respect social rules and solve problem and training for real life
Creativity (Cook)
important 5
language use is a creative act, people + motivated, challenged and inspired if create sth, self-esteem, enrich class work, creative thinking important in real life.
GROUPING
MEDIUM
TECHNIQUE
GOAL
PURPOSE
L/T ROLES
Gamification: Werbach and hunter (2012) + Def. Games Def.
ASPECTS OF LGG THEY FOCUS ON (Lee 1986)
Linguistic (bingo, tops and tails, crosswords) and communicative (spot the difference, happy families, 20Q)
Hadfield (1684) information gap and guessing game (look at what I bought, tops and tails) Serging games (i have who has), matching games (memo-game, jigsaw), exchanging and collecting game ( happy families) combining act (role-plays, simulations)
Ind (crosswords, wordsearch), P (guess who, dominoe, hangman), G (Dobble, pictionary), T (Taboo, the game of films) W (I spy, Simon Says, Unscramble)
Same team of group: sense of belonging and COVID
Hadfield: organization U-shape or Horseshoe
Oral (time´s up, I spy, taboo, what´s the time Mr Wolf)
Written (Scattegories, crazy headlines, making the familiar strange, fast writing)
Competitive ( board game, bingo) cooperative (scape room, breakouts)
S: participants, scorer, consultat, teacher helper. T: monitor, resource centre or participant
Structure (what´s in my ba, I went to the supermarket and I bought) Vocabulary( y spy, bingo, soughts and crosses, anagrmas), pronunciation (phonetic bingo, chinese whispers, tongue twisters), spelling ( stepping stones, STOP= hangman) listen and do (simon says) read and do (The treasure hunt) Role play and mime (action songs rock scissors paper, Here we go round the Mulberry Bush)
CC: concept, subcompetences, Overall Language proficiency: comm lgg competence, comm act, strategies
GAMES AND DEVELOPMENT OF CC: celebration of woman´s Day
Lewis and Bedson (1999): inclusion of ga,es in curriculum and syllabus for intensive language practice
linguistic: grammar: yes/no Q, short answers, past simple T, PS, vocabulary: jobs and physical appearance, phonetic, rising and falling intonation in Q and A
Sociocultural: appropriate lgg for asking and giving info
discourse: use logical Q to guess the solution
Strategic: synomys, gestures, mime, tone of voice, intonation
Sociocultural: get familiar with popular and important women from diff cultures
Children enjoy- motivation
invaluable tool- CC
part of everyone´s life
Francisco Mora "you can learn only what you love"