TOPIC 18

INTRODUCTION

DEFINITION AND CLASSIFICATION

FUNCTIONS AND IMPORTANCE

GAMES AS A PLAYFUL AND CREATIVE ACTIVITY TO DEVLOP CC

BIBLIOGRAPHY

CONCLUSION

ORDER ECD 65/2015 KC1/KC5

RD general stage goal a) rules

CC LOMCE LOMLOE

having fun

reasons

Order 15 J 2021: curricular elements

Alex Rovira

Methodology: student-centred

Meth orientations: several types of games

contents: sociocultural and sociolinguistic a: games

Ev. Criteria: to identify main idea on specific topis related interests: games

Brewster 8: creativity, atmosphere and motivacion, CC, participation and confidence to shy S, reduce distance, co-operate and communication is increased, S learn best by doing and opportunity to use all skills, respect social rules and solve problem and training for real life

Creativity (Cook)

important 5

language use is a creative act, people + motivated, challenged and inspired if create sth, self-esteem, enrich class work, creative thinking important in real life.

GROUPING

MEDIUM

TECHNIQUE

GOAL

PURPOSE

L/T ROLES

Gamification: Werbach and hunter (2012) + Def. Games Def.

ASPECTS OF LGG THEY FOCUS ON (Lee 1986)

Linguistic (bingo, tops and tails, crosswords) and communicative (spot the difference, happy families, 20Q)

Hadfield (1684) information gap and guessing game (look at what I bought, tops and tails) Serging games (i have who has), matching games (memo-game, jigsaw), exchanging and collecting game ( happy families) combining act (role-plays, simulations)

Ind (crosswords, wordsearch), P (guess who, dominoe, hangman), G (Dobble, pictionary), T (Taboo, the game of films) W (I spy, Simon Says, Unscramble)

Same team of group: sense of belonging and COVID

Hadfield: organization U-shape or Horseshoe

Oral (time´s up, I spy, taboo, what´s the time Mr Wolf)
Written (Scattegories, crazy headlines, making the familiar strange, fast writing)

Competitive ( board game, bingo) cooperative (scape room, breakouts)

S: participants, scorer, consultat, teacher helper. T: monitor, resource centre or participant

Structure (what´s in my ba, I went to the supermarket and I bought) Vocabulary( y spy, bingo, soughts and crosses, anagrmas), pronunciation (phonetic bingo, chinese whispers, tongue twisters), spelling ( stepping stones, STOP= hangman) listen and do (simon says) read and do (The treasure hunt) Role play and mime (action songs rock scissors paper, Here we go round the Mulberry Bush)

CC: concept, subcompetences, Overall Language proficiency: comm lgg competence, comm act, strategies

GAMES AND DEVELOPMENT OF CC: celebration of woman´s Day

Lewis and Bedson (1999): inclusion of ga,es in curriculum and syllabus for intensive language practice

linguistic: grammar: yes/no Q, short answers, past simple T, PS, vocabulary: jobs and physical appearance, phonetic, rising and falling intonation in Q and A

Sociocultural: appropriate lgg for asking and giving info

discourse: use logical Q to guess the solution

Strategic: synomys, gestures, mime, tone of voice, intonation

Sociocultural: get familiar with popular and important women from diff cultures

Children enjoy- motivation

invaluable tool- CC

part of everyone´s life

Francisco Mora "you can learn only what you love"