Game Idea 2 Mindmap

Environment/Setting

Objective

How it fits the brief

Gameplay

Jobs

Counter/bar

Chef

Waiter

Deliver food orders from waiters to chefs

Are put in the order of which should be prioritised the most

Some orders take more time to make

Some orders need to be put out faster

Make drinks at the bar

Could be an order from a waiter or a customer who has come up to the bar

Waiters will come with an order list and when the drink is made they will takeit to the table

Customers can walk up to the bar to order a drink which will need to be made straight away

Managers customer complaints

Customers come up to counter to talk about a problem with their dish. The person at the counter will need to notify the chefs to remake parts of or the entire dish

One player works here and interacts with the people doing the other jobs the most. Helps to make everything run smoothly

Some customers come to the counter to complain that their dish is taking too long. This is a sign that their food needs to be delivered to their table soon or they will leave and the restaurant will lose money which will effect the final score when the game ends

Navigate the kitchen

Kitchen will be busy with a lot of equipment placed in certain areas

Movement is limited - space between all the cooking stations are narrow

Will be collision with players and objects

Large objects may need to be pushed away

Players will need to be mindful of each other. It is hard to get past

Make dishes following the orders and recipe

Player will be able to hold a recipe in their hands and put away when not looking at it which have step-by-step instructions on how to cook the dish

"Cut onions on chopping board"

"Fry the vegetables with garlic until golden brown in a frying pan"

There will be instructions on what piece of equipment to use for each step

Around 3 players in the kitchen

Players will need to make an efficient strategy on how to get all the jobs done

Players could assign themselves to do certain jobs in the kitchen to get everything done faster

Communication on what they are doing

How well it is prepared will affect the rating, as well as the time it takes to get to the table

Will need to properly present the dish

In the area where the recipes are hung up dishes are put here for the waiters

Takes orders

Always stationed in kitchen

Goes to tables and needs to correctly note down orders, shown in speech bubbles at the top of the customer's head.

Will also need to wash up all their dishes after a while of use

Multiplayer and teamwork

How VR is used

Requires communication between players

Everyone will need to talk about what they are doing and what needs to be done

Also requires communication with the NPC customers to take orders

Instead of customer saying what they want and the waiter or bartender writes it down, a speech bubble appears over their head with pictures of the dishes they want and their names, which then will be written down by the waiter. This is because it may be hard to hear what they say in the busy environment.

Bad communication makes it harder to play

Uses microphones and online play

For those without microphones, there can also be little messages players can send to each other to say what they need

Around 6 players

3 Chefs

1 at the bar/counter

2 Waiters

Stationed in the dining area

Must take the finished dishes to the correct table

Can balance up to 3 dishes on each arm to speed up delivery but makes it harder to balance

Can fall off and will need to be remade in the kitchen

Cleanup

Brings all dishes and cutlery back to the kitchen after use

Ckears and cleans tables for the next set of customers to use

Meant to make the game feel more realistic

Examples for each job:

Waiter

Hold arms out to balance all the plates

Pretend to hold a pen and pad to take down orders as they select the right one

Chef

Cooking utensils used much the same as real life, e.g shaking a frying pan

Carrying plates to the counter

Get a five star rating in one night of working in a restaurant

Must deliver perfect dishes to customers

Keep restaurant clean and tidy

Mustn't leave customers waiting...

On food

On taking their orders

If you do then it will negatively impact your score. If they leave mid-way of food being made, you will also lose a bit of money earnings from the night

Counter

Pouring drinks - one hand to pour the other to hold the cupand then pass to either the customer or the waiter

Teaches what it is like working in the food industry

First job for most people so it prepares them for it

Platform

Home consoles and PC

Not intended to be a game you bring to places as it doesn't work locally because it could cause safety hazards with players walking into each other

More stable connection so games are less likely to end on a disconnect

Constructive and educational. Player will learn more as they play on how to get better

Working together means that players can help less experienced ones

Difficulty settings

Set in a restaurant

3 areas the players are stationed at

Counter (The smallest)

Kitchen

Dining area

Design and layout

Realistic to the layout of other restaurants

Not many fantasy elements

Simplified design on everything including objects

Gives the game an art style

Easier to find what you are looking for as all materials are bright colours