p5 - waves
wave basics
reflection and refraction
sound waves
light and lenses
em waves
waves transfer energy without transferring matter
types of wave
transverse waves - sideways vibrations e.g: water waves
longitudinal waves - parallel vibrations e.g: sound waves
wave speed - wave spped (m/s) = frequency (Hz) x wavelength (m)
parts of the wave
amplitude - distance from the rest (mid) position of a wave to the peak/crest of the wave
wavelength - length of a full cycle of a wave
frequency - number of full waves to pass a point per second
period - number of seconds it takes for a full cycle (period = 1/frequency)
wave experiments
using an oscilloscope to measure the speed of sound
attach a signal generator to a speaker to generate waves of specific frequencies. use 2 microphones and an olliscope to find the wavelength of the sound waves generated
measuring speed, frequency and wavelength with a ripple tank
generate waves in a ripple tank by using a signal generator and a dipper, the generator moves the dipper up and down, to create water waves at a fixed frequency
to measure frequency, use a cork and a stopwatch, watch how many times the cork bounces 'up and down'
to measure wavelength, use a strobe light and use squared paper to measure the distances that (e.g 5 waves) cover
waves are absorbed, transmitted and reflected at boundaries
reflection
helps us see things - when visible light reflects
angle of incidence = angle of reflection
each angle is measured from the normal
refraction
when waves bend (the greater the change in speed, the more the wave bends), when travelling though matter, because waves travel at different speeds in materials with different densities
the frequency of a wave stays the same when crossing a boundary, but the wavelength changes (decreases if waves slows increases if it speeds up)
if the wave slows down, it will bend towards the normal, but if it speeds up then it will bend away from the normal
reflection can be specular or scattered depending on the roughness of the surface - makes an image clear or matt
ray diagrams for reflection
- draw a normal and a light ray that meet the normal (incident ray)
- draw the reflected ray, remembering that the reflected ray is always equal to the angle of incidence
- if there are multiple rays which are parallel, and they're reflecting off a smooth surface, then the reflected rays will also be parallel to eachother
ray diagrams for refraction
- draw a normal where any ray reaches a boundary
- if the ray is slowing down (more dense material) it will bend towards the normal (and vice versa)
- if the ray is passing through a rectangular block, the emerging ray and the incident ray will be parallel
triangular prisms disperse white light, as all the different wavelength travel at different speeds in the glass, refracting them at different amounts
sound waves are caused by vibrating objects, passed through mediums by compressions and rarefractions
sound travels through a solid by causing the vibrations of the particles in that solid (sound travels fastest in a solid, then a liquid, then a gas
sound waves can't travel in space because it's mostly a vacuum
sound waves in the ear
sound hits the eardrum and causes it to vibrate, these vibrations are passed onto, the ossicles, and to the cochlea, which is where the vibrations are turned into electrical signals that get sent to the brain
humans hear from around 20Hz to 20,000Hz - this decreases as people get older
sonar and ultrasound
partial reflection happens when some of a wave is transmitted and the rest is reflected
if you know the speed of a wave, then you can use the time it takes to reach a detector, and (d = sxt) to find how far away the boundary is
ultrasound
can be used in the body as ultrasound waves can pass through and partially reflect at different boundaries (e.g between tissues) - if you know the speed of the ultrasound, you can work out the distance between each boundary, making it useful in medical imaging
sonar
used by boats and submarines to find the distance to the seabed, to find objects in deep water
a continuous spectrum of transverse waves, which all have the same speed through air but different ones through different objects, grouped based on their wavelength and frequency
the em spectrum
longest wavelength - radiowaves
microwaves
infra red
visible light (only one we can see)
ultra violet
x - rays
shortest wavelength - gamma rays
uses of em waves
radio waves are used for communications (on tv and radios) - ac currents cause charges to oscillate
microwaves are used for communications and cooking, microwaves can pass easily through the atmosphere, making them good for satellites, they penetrate up to a few cm into food and transfer energy to water molecules, which heat up the food
lenses and images
concave (diverging) lenses
causes rays to spread out, used for people who are short sighted
convex (converging) lenses
causes rays to move together, used for people who are long sighted
visible light and colour
colour and transparency depend on absorbed wavelengths
coloured filters only let though particular wavelengths