p5 - waves

wave basics

reflection and refraction

sound waves

light and lenses

em waves

waves transfer energy without transferring matter

types of wave

transverse waves - sideways vibrations e.g: water waves

longitudinal waves - parallel vibrations e.g: sound waves

wave speed - wave spped (m/s) = frequency (Hz) x wavelength (m)

parts of the wave

amplitude - distance from the rest (mid) position of a wave to the peak/crest of the wave

wavelength - length of a full cycle of a wave

frequency - number of full waves to pass a point per second

period - number of seconds it takes for a full cycle (period = 1/frequency)

wave experiments

using an oscilloscope to measure the speed of sound

attach a signal generator to a speaker to generate waves of specific frequencies. use 2 microphones and an olliscope to find the wavelength of the sound waves generated

measuring speed, frequency and wavelength with a ripple tank

generate waves in a ripple tank by using a signal generator and a dipper, the generator moves the dipper up and down, to create water waves at a fixed frequency

to measure frequency, use a cork and a stopwatch, watch how many times the cork bounces 'up and down'

to measure wavelength, use a strobe light and use squared paper to measure the distances that (e.g 5 waves) cover

waves are absorbed, transmitted and reflected at boundaries

reflection

helps us see things - when visible light reflects

angle of incidence = angle of reflection

each angle is measured from the normal

refraction

when waves bend (the greater the change in speed, the more the wave bends), when travelling though matter, because waves travel at different speeds in materials with different densities

the frequency of a wave stays the same when crossing a boundary, but the wavelength changes (decreases if waves slows increases if it speeds up)

if the wave slows down, it will bend towards the normal, but if it speeds up then it will bend away from the normal

reflection can be specular or scattered depending on the roughness of the surface - makes an image clear or matt

ray diagrams for reflection

  1. draw a normal and a light ray that meet the normal (incident ray)
  1. draw the reflected ray, remembering that the reflected ray is always equal to the angle of incidence
  1. if there are multiple rays which are parallel, and they're reflecting off a smooth surface, then the reflected rays will also be parallel to eachother

ray diagrams for refraction

  1. draw a normal where any ray reaches a boundary
  1. if the ray is slowing down (more dense material) it will bend towards the normal (and vice versa)
  1. if the ray is passing through a rectangular block, the emerging ray and the incident ray will be parallel

triangular prisms disperse white light, as all the different wavelength travel at different speeds in the glass, refracting them at different amounts

sound waves are caused by vibrating objects, passed through mediums by compressions and rarefractions

sound travels through a solid by causing the vibrations of the particles in that solid (sound travels fastest in a solid, then a liquid, then a gas

sound waves can't travel in space because it's mostly a vacuum

sound waves in the ear

sound hits the eardrum and causes it to vibrate, these vibrations are passed onto, the ossicles, and to the cochlea, which is where the vibrations are turned into electrical signals that get sent to the brain

humans hear from around 20Hz to 20,000Hz - this decreases as people get older

sonar and ultrasound

partial reflection happens when some of a wave is transmitted and the rest is reflected

ear diagram

if you know the speed of a wave, then you can use the time it takes to reach a detector, and (d = sxt) to find how far away the boundary is

ultrasound

can be used in the body as ultrasound waves can pass through and partially reflect at different boundaries (e.g between tissues) - if you know the speed of the ultrasound, you can work out the distance between each boundary, making it useful in medical imaging

sonar

used by boats and submarines to find the distance to the seabed, to find objects in deep water

a continuous spectrum of transverse waves, which all have the same speed through air but different ones through different objects, grouped based on their wavelength and frequency

the em spectrum

longest wavelength - radiowaves

microwaves

infra red

visible light (only one we can see)

ultra violet

x - rays

shortest wavelength - gamma rays

uses of em waves

radio waves are used for communications (on tv and radios) - ac currents cause charges to oscillate

microwaves are used for communications and cooking, microwaves can pass easily through the atmosphere, making them good for satellites, they penetrate up to a few cm into food and transfer energy to water molecules, which heat up the food

lenses and images

concave (diverging) lenses

causes rays to spread out, used for people who are short sighted

convex (converging) lenses

causes rays to move together, used for people who are long sighted

image

image

visible light and colour

colour and transparency depend on absorbed wavelengths

coloured filters only let though particular wavelengths