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Character controlled AI, man, Base, Forward, Backward, SkydivePlan, 8…
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8 Formation Slots
Specific positions Defined from the center of the skydiver
Base
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when complete
next dock can complete but move already... Move can be already but dock not yet
Maybe move is implied in every state? > navmesh/navigator stays active
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Has a complete picture of the states to complete the formation.state
knows: from every character:
- waiting for state
- transition in progress
- state completed
- when all are completed this is complete and the next transition starts
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8 RelativePositions
correspond to relative rotation intervals of 45 degrees
front
front Left
left
etc
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Student
Movement
speed of rotation must be < X
ReleaseTime (most of the jump.... could be avarage or max ?
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INPUT
Physics
Transition
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Special
Nullable
Start
End
timeconstraint?
completionFactor?
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Exit
Transition:
From ExitState > To FirstState
Special: Start RealTime
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Default State/Holding/Idle State
stay on level with base
try stay around > Habital zone> not moving
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