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Level Design - Coggle Diagram
Level Design
Existing Games
Enter The Gungeon
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Engaging Gameplay
Nearly everything resets on death, but some things carry over between runs, keeping a sense of progression while still staying true to the roguelike genre
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Filled with references and puns, making literally every item enjoyable to discover
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Bloodborne
Combat Flow
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how the game encourages facing things head-on, instead of backing away, Father Gascoigne
Intensity
Boss fights, particularly blood starved beast
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Atmosphere and immersion
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fog, shadows, and darkness
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