Translation, Output and Delivery
Flash
Multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players.
Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allowed streaming of audio and video, and can capture mouse, keyboard, microphone, and camera input.
Appropriate Use of Animation
Do use animation to:
-explain abstract concepts
-create subtle special effects or transitions
-explain a series of events or a process that follows a spesific timeline
-draw attention to a detail in a picture by making it move
Don't
-use animation just for sake of doing it
-force a user sit through a set sequence (always provide an exit or way to tun it off)
-overdue animation so it takes away from your site's goals
ActionScript
ActionScript is an object-oriented programming language originally developed by Macromedia Inc. (later acquired by Adobe Systems).
ActionScript is used primarily for the development of websites and software targeting the Adobe Flash Player platform, used on Web pages in the form of embedded SWF files.
What can a Flash Animation Include
-Vector-based graphics (tween)
-Bitmap-based graphics
-Embedded fonts
-Sound
Flash Environments
-Flash authoring environment
(design, scripting)
-Flash player
(users must have installed workstation)
Flash Files ("Movies")
1.Authoring file
.fla extension
create the design version
2.Published file
.swf extension ("swiff" file)
can't be edited
can play on most operating systems
fairly small files
Introduction to
Flash and Animation
-the flash development environment
-creating flash animations
(layers, timelines, creating animation, adding sound)
-publishing animation on Web pages
-using flash to create embedded multimedia
Creating Movie
Creating a Flash Movie
1.design the movie on paper
2.determine the size (height and width in pixels)
3.create the Flash file and configure the stage properties
(size and b/ground color)
4.design layer
5.layer analysis
Adding a New Layer
1.Click Insert Layer button
2.Rename the layer
3.Add the content to new layer
4.Layer order determines
Drawing with Flash
-make sure to select the correct layer
-draw the item and position it on stage
-configure its properties
Timelines
-consist of layer divided into frames
-playhead
-keyframe
Creating Flash Animation
-types of animation
(shape and motion)
Creating a Shape Animation
1.create a new layer
2.create a keyframe at the start time
3.create a keyframe at the end time
4.select any frame between the beginning and ending
Creating a Motion Tween
-same as shape tweening
Symbols
-symbol:resusable object
-types of symbols
(graphics, movie clips, buttons)
1.Saving the symbols
-Adding Sounds
-Publishing
(Save distribution files)
(Use HTML)
(Use Flash (.swf)
-Creating Embedded Flash Video
(File-Import-Import Video)