Please enable JavaScript.
Coggle requires JavaScript to display documents.
Analysis of the client brief, How it caters to skilled and unskilled…
Analysis of the client brief
My Target Audience
14-16 year olds
Needs to be engaging
Give the player freedom to do what they want a lot of the time
Don't have a proper order of doing things or gameplay could get stale. Letting them play how they want will let them play the parts that they enjoy
Gameplay shouldn't feel stunted at any point. Player shouldn't feel like they hit a dead end
Provides challenges and rewards. Shouldn't be too hard but shouldn't be too easy.
A difficult game could teach a lesson about perseverance
If it is too easy the player will get bored quickly. if the game is too difficult then the player will barely progress
Educational but fun
Player should learn a lesson from it
Motor skills
Hand-eye coordination
Road saftey
Social skills
Mental health
Shouldn't be handholdy for the audience
Tutorials could be experienced through gameplay or stuff could be learnt by the player themselves
The pace of the game shouldn't be stopped for a tutorial.
Design of the game
Maybe more realistic
Character designs could look simplistic but shouldn't look like they were made for a game for young children
Any gender
Should feel suited for anyone. Colours in the game should be gender neutral
If there are any customisation options there should be a wide range to choose from
Areas it could focus on (based off of the target audience)
Home life
Have a positive representation of home life
Could be seen as a safe space in the game as it is and should be for most people in real life
Could decorate the house to feel more personalised
The player's bedroom will likely be one of the areas they visit most, so they will have more creative freedom with it
Could customise your character here with the use of the wardrobe
Items and rewards collected in game could be stored here
Social life
How you treat others affect what they think of you
Can make friends or enemies
Arguments can be resolved by being kind to the other character
Can invite friends to places or your house and they can do the same
Might help people be more confident in talking to others
School life
People of this target audience would be in school, so having a school setting in the game would be more relatable
Could make the target audience more confident in school
How does the player get to school?
Clubs
Hobbies and activities
Sports
Could travel to school or other areas in game
Bus
Walking
Skateboard
Scooter
Bike
Recreational
Could be the whole theme of the game
Competitions
Interesting minigames
Shopping
Trying on clothes
Could be a game about racing through a store to get a certain item before it runs out
Playing videogames
Social media
Could be a game about being famous on social media
Can learn how to make and edit videos
Learn how to set up a camera and other recording equipment in VR
Health and fitness
Teach players about how to keep yourself healthy
Physical health
Fitness
Sports games which could improve the player character's stats
Eating habits
Player character could eat different foods which give different buffs
Eating sweets can give the player character a short strong burst of energy, but feels tired afterwards
Eating too many sweets and other unhealthy food can make the player character gain weight, affecting their performance. They will need to do more sports and eat a healthier diet in order to lose weight again
Player character will be faster and more agile when healthier, being able to react to situations faster
Eating carbohydrates can give more energy that lasts for a long time
Have protein to build up muscles
Player might learn and be influenced by the game to eat healthily too
Mental health
How long the player character sleeps could affect their performance in game
While having educational aspects, the game will be mostly fun as a nice break from reality
Game can teach teenagers about mental health
Reminds the player to take breaks after playing for a certain amount of time
How the game plays
Game world and environment
Could be on Earth or on other planets
Player should be able to interact with the environment
Items
Places
How all the characters interact
Make friendships
Family
Can make friends or enemies depending on how you interact with other characters
Impacts how others treat you and think of you
Main objective and what you can do
(Check "Areas it could focus on")
How virtual reality will be used
Game will be in first-person perspective
Will make the game feel more immersive and lifelike
Player will perform actions in the game like real life
Chopping
Running action
Reaching
Grabbing
What needs to be included in the finished product of the concept
Positive and constructive view of teenage life
Should be educational (check "14-16 year olds" in "Target Audience")
Learn skills that can be used in real life
Should be fun to play
Shouldn't set any bad examples
Identify the platforms the game could be playable on
Consoles
Xbox
Playstation
Switch
Mobile
PC
Explain game components
Narrative
Story
Simple as it is a life simulation game
Life situations - maybe with a twist to make it more fun and interesting
Characters
Main characters
Side characters
Gameplay
How the game plays
Casual
More grounded in real life
How it caters to skilled and unskilled players
Should feel familiar to other games in their playstyle
Controls shouldn't be too complicated or too hard to understand
Maybe there could be strategies that better skilled players could use, but aren't necessary
Obstacles are stuff you find in a shopping centre
People
Plants
Gumball machines
Shopping centres and street shop setting
Could have videogames inside a videogame to unlock special achievements
Done in real life and on social media