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The gamification of Learning and Instruction (K.M.Kapp, 2012, 6, 7, 5, 4,…
The gamification of Learning and Instruction (K.M.Kapp, 2012
What is gamification ?
what is a game
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A game is a system in which players engage in an abstract challenge, defined by rules, interactivity and feedback, that results in quantifiable outcome often eliciting an emotional reaction
A player gets caught up in playing a game because the instant feedback and constant interaction are related to the challenge of the game, which is defined by rules, which all work within the system to provoke an emotional reaction and, finally, result in a quantifiable outcome within an abstract version of a larger system.
what is gamification
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Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems.
Game thinking : how to transform an ordinary activity with elements of competition, cooperation, exploration and storytelling.
what is is not
Badges, points and rewards > It's devaluing the term! it is interactivity, storytelling and problem solving
Trivialization of learning > it's serious ! its a serious approach to accelerating the experience curve of learning, teaching complex subjects, and systems thinking
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Gamification is a careful and considered application of game thinking to solving problems and encouraging learning using all the elements of games that are appropriate
Gamification encompasses the idea of adding game elements, game thinking and game mechanics to learning content (serious games are a sub-set of the meta-concept of gamification)
KEY TAKEAWAYS
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Time and attention are limited > learning professionals must focus on providing an engaging and goal oriented solution to the training dilemma : a focus on gamification increases engagement, relevance and immersion and reinforces transfer
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