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Digital Games Based-Learning - Coggle Diagram
Digital Games Based-Learning
Thesis: Some teachers and students experienced the benefits and the challenges of using digital games based-learning
Cause 2: Provide experiential learning and personalized learning
Pinpointing the students strengths and weaknesses
Letting students practice the digital games at their own pace
Cause 3: Internet connectivity issue
The students cannot played it well
The students got low score
Introduction
The history about the use of games in education
How digital games can help the teacher during Covid-19 pandemic
Video games in young people
Cause n: The educators are haphazardly integrating games into learning without strategizing first
The educators did not put the important values on the game
The students hardly get the values of the games
Closing
Makes the digital games accessible for the students
Digital games are useful in education
The educators must strategize and put some values on the games
Cause 1: Competitive element from playing the digital games
Making the students to set their weekly goals for improving their scores in the games
Become the one of the best tools to motivate and engage students
References
https://today.tamu.edu/2021/09/06/5-reasons-video-games-should-be-more-widely-used-in-school/
https://www.timeshighereducation.com/campus/ready-player-one-how-video-games-can-help-engage-students
https://www.edweek.org/technology/digital-games-powerful-motivation-tool-or-not-so-much/2021/01
https://news.elearninginside.com/foundations-and-benefits-of-game-based-learning/
https://www.businessinsider.in/advertising/ad-tech/article/byjus-chief-creative-director-shares-how-game-learning-has-the-potential-to-be-a-powerful-vehicle-for-learning/articleshow/87780382.cms