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How different technologies affected game development/design - Coggle…
How different technologies affected game development/design
Software
OS
Rendering
Game dev software
Unity
Unreal
Hardware
VR
2x2 Space
Motion sickness
Stationary Space
Testing
Interactive
Haptic Feedback
www.oculus.com
RAM
GFX Cards
CPU
Storage
More storage needed for assets and patches
Input devices
controllers 30 buttons
mouse
first mouse had 1 button
now more buttons
Star Wars Squadrons VE / Mouse and Keyboard Input
keyboard
Compatibility
Touchscreen
Internet
Multiplayer
Remote Working
Online patching
Beta Game Feedback
information / tutorials
outdated tutorials
Cloud Computing
https://kotaku.com/rockstar-apologizes-for-busted-gta-trilogy-offers-free-1848090482
Digital Copy
No Physical Copy
Internet Speed Dependant