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Learning Design - Coggle Diagram
Learning Design
How does creation happen?
Design Thinking: Highly collaborative, structured practice
Design language from
Designerly Ways of Knowing
: Having separate branch of knowledge known as design helps up to see the iterative ways of knowing, building understanding
"The Lone Genius" from
Steve Jobs
, one person holds the vision, is relentless towards it
Equity Lens from Ortiz and Catapult: Need to look through equity lens to address historic inequalities, must be baked into design and creation process
Where can learning take place?
Informal Learning
Media
Equity and representation are crucial requirements for informal learning media, otherwise will lead to reinforcement of bias
WGBH's Inclusive Production Model
Those who are being represented and featured in the show are represented at every single level of production and have real ownership over the show
as it's being made
not as a rubber stamp after the fact
Providing for opportunities for creation also vital so children are not just passively consuming
Pinkaliscious: structured and scaffolded creation
Scribbles and Ink: The game responds to what the child is doing, makes it feel interactive, provides cues
Simulations
Question around what is actually an
educational
game
Needs to be based in reality, content
Not extrinsically motivated
Need to make the undesired behavior undesirable (e.g. don't have a cool explosion when you mess up managing the nuclear plant)
Intrinsic Integration: The goals of the game and engagement should be aligned with the educational outcome desired
The more you succeed, the more you learn, the further you're allowed to go in the game
Engagement involves perception that the task is useful for the person
This is challenging, takes intentional design of the game to get right, but still be engaging
Tough not to fall back only on extrinsic motivators (e.g. points, prestige) to get motivation factor
Powerful opportunities for formative assessment (e.g. constant stream of data based on logfiles)
Networks of People
Communities of Practice
Adults potentially learn better with situated learning, forms of apprenticeship
Participation can be huge barrier, need wide variety of expertises
Different levels of participation need to be welcomed and designed for
Classrooms
How does learning take place?
Constructivism
Learners own the learning themselves, construct meaning in class
Planning for deeper learning
What benefits from design?
Spaces: Space can have an enormous effect on the ability to learn, intentional design informs the types of education that will occur
Schools: Physical space design in schools can have enormous impact
Could be at the architecture level (e.g. expensive schools that resemble Silicon valley)
Could also be something as simple as the seating arrangement in a classroom
Principals, Plans, People, Purposes, Prototypes
Museums
Every piece of a museum, from the art choices to gallery spacing, to sitting benches is a designed component of the experience, informs what the viewer takes away from it
Websites/online communities
UI/UX Can have a powerful effect on this
Even down to the word level (e.g team at Google)
Sites have an interaction architecture not dissimilar to a physical building
Accessibility is an important component of this (e.g. color contrast, text size, screen readers, keyboard interaction)
Always thinking what does a space say about the values of a place?