ASSURE
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Assure is an instructional design model that has six stages. It is a teaching method or guideline that can be used by teachers to create lesson plans which integrate the use of technology and media.
Analyze Learners
The first step in the Assure Model is to analyze learners. Teachers should analyze their learners' attributes to have information about the learners' learning styles, age level, interests, background, and special needs. It will assist teacher in choosing specific strategies.
General Characteristics
The audience can be analyzed in terms of their general characteristics, such as age, grade level.
Specific Entry Competencies
Describe prior knowledge, skills the learner already have.
Learning styles
Auditory, visual, verbal, logical, musical, interpersonal.
State Goals and Objectives
Objectives are the learning outcomes. Objectives and goals describe what the student will learn from the lesson. To write learning outcomes, you should follow the ABCD principle.
Select Methods, Media, and Materials
Teacher should select the appropriate method for the given learning task. It is important to select instructional strategies, and media that will bring about the results that you want.
Utilize Technology, Media and Materials
During this step in the Assure model, teacher should prepare materials for the lesson. In this step, teacher makes a plan for how to utilize the technology, media, and materials that teacher has selected. It is necessary to follow these five steps to achieve this.
Require Learner Participation
This is the step that teacher plan how students will participate in the lesson. Active participation in the learning process improves learning. Teacher should support learning with technology and provide feedback. Also, teacher should avoid lecturing for lengthy periods.
Evaluate and Revise
The final step of the Assure model is to evaluate and revise. Teacher should evaluate the instruction process from start to finish, thus teacher can determine if the lesson was effective.
Audience
Who is the learner?
Behavior
What is the behavior to be demonstrated?
Condition
Under what conditions will the learning occur?
Degree
At what level does the behavior need to be performed?
Decide on the method Example: group discussion
Choose the media format
Example: images, voice, text, music, etc.
Select, modify, or design
materials
Example: available from school, other easily accessible sources.
Preview the Technology, Media, and Materials
Example: check the smartboard before using it. Make sure everything works appropriately.
Prepare the Technology, Media, and Materials
Example: ensure that the charts and the models are ready before the lesson
Prepare the Environment Example: check number of chairs.
Prepare the Learners
Example: give information about the learning objectives.
Provide the Learning Experience Example: carry out the lesson.
Behaviorist Perspective
It proposes that students learn what they do.
Cognitivists Perspective
When students' brains are actively involved in struggling to remember a new principle, they build up a mental schemata.
Constructivists Perspective Learning is an active process.
Social Psychologists Perspective Interpersonal communication as the social basis for knowledge acquisition is important.
Evaluate learners
Evaluate media and methods
Example: Were the instructional methods and materials effective?
Evaluate instructor
performance
Example: Was my performance effective?
LEARNING OUTCOME
Learning outcomes are the statements describe what knowledge, skills and values learners should have acquired by the end of a unit of instruction. The learning outcomes should be written down before the start of the lesson.
Learning outcomes are important for planning instruction, because they provide many advantages.
It sets shared expectations between students and instructors
Lets student set learning goals easily
Helps students learn more effectively
Instructors have a clear direction while making assessment decisions
Gives a program level overview of learning across courses and years
How To Write It
Bloom’s Taxonomy
Bloom's Taxonomy can be used to plan lessons. It has six major categories:Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation.
1.Knowledge
A student is able to remember particular terms. Example:By the end of this lesson, the student will be able to identify Newton’s three laws of motion.
2.Comprehension
Students change information into different forms.
Example: By the end of this lesson, the student will be able to explain Newton’s three laws of motion to in her/his own words
3.Application
Learners can solve problems using acquired problems.
Example: By the end of this lesson, the student will be able to calculate the kinetic energy of a projectile.
4.Analysis
The student will examine, compare, test, or differentiate knowledge. Example: By the end of this lesson, the student will be able to differentiate between the simple present and present continuous form of verbs.
5.Synthesis
Learner puts together of elements or integrate information.
6.Evaluation
It is the highest level of learning. Students will judge the quality of something.
Example: Students can recommend different projects about climate change.
References
- http://pascapbi-3a.blogspot.com/2017/01/theassure-in-teaching-by-trihari-nurdi.html#:~:text=The%20ASSURE%20model%20is%20an,outcome%20of%20accomplishing%20learning%20objectives
- http://pascapbi-3a.blogspot.com/2017/01/theassure-in-teaching-by-trihari-nurdi.html
- https://sites.google.com/a/nau.edu/learning-theories-etc547-spring-2011/theory/assure-model-1
- https://cft.vanderbilt.edu/guides-sub-pages/blooms-taxonomy/
- http://educ506may2011.blogspot.com/2011/06/assure-model-ensuring-effective-lessons.html
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