DESIGN FOR CALL

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CALL research and significant synergies

Design for Learning

Task-based language teaching

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Computer-assisted language learning

An architecture of learning is an alternative framework for capturing, designing, and analyzing learning networks. emphasizes the connections between the agents and a range of things implicated in learning networks. comprehensive and sophisticated analysis. designing tasks which (1) incorporate individual, group work, and network interaction, and (2) consciously aim at positioning students as co-teachers and peer-learners. things that cannot be designed and activity-centered design approach.

An Ecology of Learning

Forward-Oriented Design for Learning = practical and effective

Pattern-based approach epistemic design. to improve the design and a strong commitment to generating knowledge for design. This sets the basic structure for a design pattern: the problem, context, and solution, a three-component structure.

Possible Synergies between CALL and design for learning

Common ground between CALL and Design for Learning

Constructivist principles, promoting participative and collaborative
learning

Task-based teaching & learning

Designing pedagogical tasks

Learner-centered learning

Activity-centered design

6 approaches of CALL

Stakeholders

Interactive and collaborative learning environments

Practicioners

Researchers

Designers

Commercial materials developers

Learners

Open CALL

restricted CALL,

Integrated CALL

pedagogy-driven CALL

Social CALL

Atomised CALL

Orchestration

Configuration

Reflection

Re-Design

Built-in support and flexibility (smooth reuse and enactment)

Configure for specific needs

Support teacher's work during learning

system evaluation based on actionable data (systematic way of evaluation)

Learners are active participants in learning process.

Shift to learn-centred design

the learning system is complex and dynamic - connection between human and non-human.

influenced by resource elements of learners' ecology

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Dimensions of TBLT

Focus on individualised-learners and their learning environment.

Sociological dimension

Technology-mediated TBLT

Pedagogical Dimension

involvement

Purpose

detailed information/description on activity

Language use

Descriptions of the learners

Social settings

Aspects in Design for learning

CALL Aspects in CALL

an activity-centred design

activity is situated, shaped subtly
and powerfully by individual learners’ physical/digital settings

The social setting/organisation

Complexity

TBLT

DCALL

Concerning the learning process

Definitions

Design for learning:

CALL:

focus to the ecologies and architecture of a learning environment, and most importantly to the learning process.

It is a theory of learning grounded firmly in the contemporary understanding on how people come to learn what they need to know

Technology-integrated learning; online learning

Sociocultural context of learning

Design for learning

Ecology of Learning

Architecture of Learning

Capturing and
analysing learning networks

Macro

Micro

epistemic (e.g. learning material, instructional sequencing)

social (e.g. relationships and interactions between participants
and elements: groups, teams, roles, divisions of labour, community, organisational forms, etc.)

physical (e.g. learning space, artefacts, computer files, online tools)

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Difference between CALL and Design for Learning

Design for learning focuses more on learning process

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Task Design & CALL

Process of Design(Colpaert, 2015)

Task, Design & the Architecture of Pedagogical Spaces(Samuda, 2015)

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learning doesn't occur by accident

designers & teachers should create specifics materials in the construction of CALL learning environment

task-as-workplan vs task-in-action

how tasks are open to mediation by teachers & learners carrying out the tasks

how teacher has both strengths & limitations in relation to a specific learning context

practice design & scope of design are more complex

task design involves the creation of original tasks, major & minor adjustments during teaching, re-design by learners to meet their own needs

design is an emergent phenomenon, less amenable to prior manipulation

design as a process

design is cyclic

designing systematically also becomes pertinent

complex

emerging

configurative

Distance CALL

DCALL

studying at a distance and isolation

learning process should be totally explicit and transparent

build in flexibility in all aspects of a distance programme for an optimal learning experience

highly integrated activity

the process of choosing technology in particular sociocultural context, the contribution of "low-end" technologies, and the potential and contribution of new learning environment

Distance Education

print

video/audio-cassette

broadcast

telephone

emergence of a plethora of distance and online CALL courses (Thomas et al,. 2012)