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ARCHITECTURE TECHNOLOGY
(research on design methods ,robotic…
ARCHITECTURE TECHNOLOGY
(research on design methods ,robotic manufacturing and the automation of construction processes )
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A new approach to the computer-aided exploration of structures in architecture /INTERACTIVE STRUT AND TIE MODELLING
What: architecture techology ,structure knowledge
Why: to design better ,efficiently and minimize destruction to the world ,make it better
How: by strength through geometry ,digitizing material not just the design
this is done by using
pin jointed models
Generate spatial kinematic pint jointed structures that are in equilibrium close to an input geometry while meeting constraints on both geometry and force
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EQUILIBRIUM DESIGN OF DISCRETE ASSEMBLIES /research tackles aspects of stability, assembly, and structural optimization and aims for the integration of those constraints into the architectural design process.
NCCR "Digital Fabrication," develops computational form-finding and assembly approaches for unreinforced masonry and other discrete element structures, i.e. equilibrium systems acting predominantly in compression.
Discrete Element Modeling and Limit Equilibrium Methods are used to develop novel techniques for the design and assessment of such fully three-dimensional discrete element assemblies.
It focuses on the design of structurally informed prefabricated elements and the development of efficient assembly strategies
Recent advances in digital fabrication and on-site construction, especially large scale 3d-printing, additive robotic fabrication, and assembly technologies, have changed manufacturing and handling of prefabricated modules significantly.
novel fabrication and construction methods create new possibilities for the fabrication of highly customised individual units and the realisation of complex, assembled architectural geometries.
currently there are no structural design methods or tools available that address the specific challenges of designing such discrete element assemblies, their units, or their connections
The objective of this research is the investigation of design methods and techniques that tackles those specific challenges.
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Discrete assembly and digital materials in architecture Discrete Computation, Robotic Assembly, mereology, Digital
Materials, Additive Assembly
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This paper argues that robotic assembly on the scale of architecture is only feasible and scalable in the context of digital materials and discrete computation, which has a limited set of connectivity problems.
two projects demonstrating the concept of digital material to the domain of architecture are Blokhut (2015) and Diamond Strata
(2016) developed at Gilles Retsin Architecture,
the result is an architecture with differentiated, complex and
heterogeneous spaces achieved with just serialized, discrete elements
Theorist and architect Neil Leach argues that while there is clearly a practice of designing that involves the use of digital tools, there is no product as such that might be described as digital" (Leach 2015)."
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Essentially, most current fabrication technologies are analogue processes, despite
the fact that they are computer controlled.
ith an increased interest in automation of the construction industry, discrete building blocks can significantly speed up robotic assembly process (Gerschenfeld et al. 2015). This paper argues for discrete systems as an efficient method todesign, fabricate, automate and build on the scale of architecture
The main interest in automation of the building industry lies in the promise of increased speed, simplicity and reduced human labour
on the building site
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Advances in process planning and BIM software allow prefabricated modular assembly to become an ultra-fast construction method
assembly-based processes have the advantages that the components orparticles for assembly can be composed of multiple materials
, additive robotic assembly
n an analogue or continuous system, a piece of matter has infinite connection possibilities, whereas a discrete or digital system only has a limited number (Ward 2010).
MEREOLOGY
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the idea of merology which was very important in architecture disappered from the discussion regarding the digital as the result of vesting more interest in continuos tropes such as topology and surface
Mereology ( from the Greek mereo or "part") is the study of the relations between parts and the wholes they construct Mereology specifically deals with hierarchies in part whole relationship.
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object oriented programming has a mereological character through its structure classes and inheritance of classes
work of Levi bryant
he descibed he concept of strange mereology as a relation where every part is in itself a whole which is not reducible to its parts and where every part is not reducible to the whole
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blockhut and diamond strata , explore the potential of digital materials in architecture whereby both are based on a serialised buidling block
use 90 of serialised element, and 10 percents customised , it is tool less and plan less
the blockhut has no customised piecesa hierarchical digital material was used - a discrete building element with multiple different scales
which can cross-connect.
the hirarchichal system is similar to octree optimization , a procedure used in 3d graphics where space is partitioned with differetn scales of voxels dependent on the resolution required. assembly time can be reduced as the scale of the parts in adaptable to the resolution desired
Diamonds Strata can act at the same time as brick, surface, column and beam, which improves structural performance. Increased capabilities for parts to interlock and support neighbouring parts are developed, introducing patterns of structure in the system. Two types of pieces are used: an L-Shaped element and a straight piece. The L-shaped element allows the system to grow in all direction
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key words digital materials, discrete computaion, , serial repitions, ,grid, vovel like pattern ,
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The projects presented articulate a case for a new kind of digital architecture - which is physically digital, not just in the process. This architecture is fundamentally nonanalogue, and non-craft based. It offers a counterpoint to Neil Leachs' argument that there is no such thing as digital design. It also expands the scope of the digital beyond its bias against standardisation.
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