Pickupable weapons and abilities

PvP Weapons

Abilities

LMG

SMG

Melee

Pistols

Shield regen

portable shield wall

RPG

grenade launcher

4 grenades

Flame thrower

Neval Healing needle machine gun that heals and damages

laser box

10 second ammo change

Heavier

Lighter

Green for heals

ammo switch is 5s

grenade types

Explosif

incendiary

Ammo type change takes 5 seconds

p90

Unarmed

Welrod Purifier (Temp name)

maws sword aka (Flesh eater)

balls

charging plasma pistol

Shotguns

Sniper rifle

3 piece (once unlocked, both teams have access to the sniper).

Holds a charge, non reloadable

Head shots, one shot

Body shot, two shots

you have to assemble three pieces

Plasma welrod

speed is medium to slow speed)

Slow reload

One shots against no armour

2 shots against armour opponents

Weapon only available on deathmatch maps/ modes

Respawn times for weapon is slow and random

Shield grenade

first piece (Stock

Trigger

Barrel

M5K

location always either on first level or all the way to the left or right of map

location always either on second level or middle part of map

location always either on 3rd level of map, or left or right of map

Lasts for 5 seconds

double barrel

6 shots

Charge state depletes personal shields on hit

Slappers

Grey for lethal rounds

Can throw sword and force it to come back (50%
DMG but cooldown for 10 seconds)

dual slappers

Rose's hammer

Jenna's rifle

Health packs

chip bags

Health kits

Rocket launcher

4 shot

Anti heal for 2 seconds

All weapons and abilities can be customized for custom matches

9 hp/shot

Heals

bonks people away when fully charged

can send ammo, guns and health kits towards team mates

lasts for 6 seconds

delay of three seconds

blows up on impact onenemy

can bounce three times on hard surface

Heals 40Hp per hit

Gravity

hoof dmg 30% dmg

Reload mechanic

image

staff

healing Staff

40hp per shot

Reload takes 3 seconds (1/1)

Dmg dropoff based on distance 25% every 20 feet

Smoke

4 shots

30hp/s

Consumes less energy

Consumes more energy

used to knock players back

laser rings

if target lands against a wall it does 50% damage

rings are throwable, stay in the air for 3 seconds and you can use it to jump on top of it.

Tranquilizer rifle

Ammo change time 5 seconds

DMG

Healing

30-40hp pershot

Laser charge strike (8 second cooldown)

can teleport when sword is thrown

back hooves is 80% and knocks you out for 2 secs as you get flown backwards)

slash only does 40% dmg

Charged slash does 100% dmg

the player on the team with the most pieces gets the sniper. That player have that rifle for one life, the rifle is available to get at a random spot in the map. (DOES NOT REPLACE A WEAPON THAT SPAWNS AT A PREDICTABLE AREA.)

Needs to be cooled down before in use and ammo swap takes 7 seconds to change.

Power Weapon

Sniper with slow charge rate

Charges faster with more headshot kills

target with armour will survive

Every shot slows down player by 10% for 10 seconds doesnt stack (no damage until max slowdown is applied ) (max slowdown is 50%)

lore- the rings were used as tools of execution for Axons, to purge Human and people who were not full axons that committed some great crimes.

Normal rounds

Normal rounds

grn rounds only dmg enemy 2hp pershot

heals 3hp per shot

round switch takes 5 seconds

Weapon melee hit 10hp per hit. Can kill all classes but tanks from behind with one hit.

Tether based

Projectile based

battery power

Can also become a spraying heal device

Single shot is 20hp

Serum (ammo)

Can bubble players

Gravity rounds

Does no damage

Creates a five second anti gravity field.

Healing 25% each shot lasts for 4 seconds

Can be used to block paths

After burn is 4hp/s

lasts for 4-5 seconds

damage is 10HP/Shot

Radius of 8 feet

Deployed on mouse release

bounces once

if not deployed, it has only 1hp

once deployed it has 500HP

right click causes a low gravity detonation field after fired.

Shield grenade

Lasts for 5 seconds

Deployed on mouse release

if not deployed, it has only 1hp

once deployed it has 500HP

bounces once

incendiary

lasts for 6 seconds

Can be used to block paths

After burn is 4hp/s

lasts 12 seconds

30HP on splash

bounces off surfaces 4 times and enemies