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DESIGN THINKING - Coggle Diagram
DESIGN THINKING
Design thinkers
students
advertisers
teachers
IT specialists
clip-makers
architectures
dressmakers
sculptures
artists
anyone
Principles :pencil2:
The ambiguity rule
The redesign rule
The human rule
The tangibility rule
Feelings of DT
imagine :fire:
do :explode:
feel :<3:
share :unlock:
PRACTICAL SULUTIONS AND RESULTS :check:
Technically feasible:
Economically viable:
Desirable for the user:
PHASES :star:
ideate
experiment
co-create with team members
come up with solutions
brainstorm & select
prototype
gather feedback
refine learn from users
think big
test
litterate & scale
using surveys
gather learnings
evaluate
implement
feel the progress
in-use vision
define
look for insights
define your scope
question assumptions
look for patterns
empathize
ask questions
learn about the audience
listen
observe & interview
:tada:
:<3:
:fire:
:smiley:
:smiling_imp:
:!?:
:!!:
:silhouettes: