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Foundations of Human Movement - Coggle Diagram
Foundations of Human Movement
Kinesiology
Functional Anatomy
(Body Components necessary to achieve goal) *
Biomechanics
Application of mechanics to biological systems
Kinetics
Examines forces acting on a system such as a body/object (cause of forces)
Angular
Linear
Kinematics
Amount and type of movement e.g. direction/Speed/change in speed of the body of an object
Angular
Deals with angular motion without regards to the causes of motion
Position
Acceleration
Velocity
Linear
Movement as straight/curvlinear paths e.g. position/velocity/acceleration
Acceleration
Rate of change of velocity with respect to time (m/s) 2
Acceleration = Change in Velocity / Change in time
Position
Location of an object in space relative to reference position
Distance
How far an object moves -
not necessarily in a straight line
(Scalar)
Distance = Sum of all lengths
Displacement
Change in position measured in a straight line
(Vector)
Displacement = final position - initial position
Velocity
The rate at which an object changes it's position (m/s)
Velocity = Change in position / Change in time
Projectile Motion
Motion of bodies projected into the air.
No external forces acting on it except gravity (9.81m/s2) & air resistance
Angle
Typically between 0 and 90 degrees. Angles can be +/-
Velocity
velocity of projection at instant of release. Closer to 90 degrees vertical velocity is greater. Closer to 0 degrees horizontal velocity is greater. 45 degrees velocities are equal
Height
Difference between vertical take-off and vertical landing position