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How is the games industry influenced by creative media? - Coggle Diagram
How is the games industry influenced by creative media?
Tropes
Games regularly borrow tropes from other media. Examples:
Fantasy tropes in a lot of RPGs - Standard races like Humans, Elves, Orcs and Dwarves which can be traced back to Lord of the Rings, and DnD
Cinematic cutscenes cropping to cinema ratio - emulating film
Slow motion shootouts in games like Max Payne - clearly inspired by actions films like The Matrix
Hero saving princess - Mario compared to the stereotypical fairy tale story
Action hero with unlimited arsenal of weapons - Compare doom and wolfenstein to films like terminator, die hard
Horror game scary music - ubiquitous in horror games
Dystopian futures where corporations rule the world. Can be seen in Cyberpunk 2077 and Deus Ex, and in film Blade Runner. Protagonists are fighting against these corporations
Technology
Expectations
High
Social media
Twitter, Reddit often over hype products before release causing higher expectations for games
Movies
Genre
Movies will often influence game ideas for example hunger games had an influence of battle royal games like Fortnite and Apex Legends
Character
Characters in beloved movies that are used in games often set higher expectations for he game due to the love of the character
Ghostbusters
Predetor
Alien
Back to the future
Low
Genre of games
Romance
turn-based strategy
Simulators
Style
Styles from movies
Tropes from movies tend to work into games to play on the players expectations
Subvert expectations
Drawing inspirations from popular genres to influence audiences expectations
Mythological stories
Cyberpunk styled Sci-Fi
influences design choices for the game potentially even mechanic choices for the game
Popular genres from movies
Horror genres will tend to have suspenseful music and a darker environment
Sci-Fi genres will tend to be brighter with geometric patterns
Style controls characters (emotions, personality)
Politics
Ratings for video games and movies
For movies the system is similar to video games before its released.
The rating system for video games has to go through Entertainment Software Rating Board before it is released.
Economics
Culture
Esports
Esports tournaments run the same as actual sports tournaments
Esports fans have the same attitude with supporting teams
Industry Structure
Shareholders in films with intent to make money off their success can be analogous to shareholders in games companies
Development methodologies borrowed from general project work and software development - Waterfall, Agile and Scrum methodologies as examples