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PRETOTYPING, José Elías Garza Vázquez - Coggle Diagram
PRETOTYPING
METHODS
Mechanical turk
Replace computers with human beings
Pinocchio
Simulate only shape with a life less version
MVP
Basic functionality
The Provincial
Launching, test locally
Fake door
Fake entry to see interest
Pretend-to-Own
Rent it of borrow it first
Re-label
Put a different label that makes it be what you want
Differences from prototyping
Functionality
Very low
Cost
Time-frame
Goal
Weed our the
WRONG IT
's
Find the elusive
RIGHT IT
PREtended proTOTYPE
Try to find the best way to test an
it
to discover it it's the
right one
or the
wrong one
IBM
Speech-to-text
Fake computer
No confidenciality
WRONG
IT
Keyboard
RIGHT
IT
Cellphone keyboard
RIGHT
IT
Noisy workplace
Sore throat
Palm
Wood block
Shirt pocket
RIGHT
IT
PROPER PROTOTYPE
Designs
Handy
Definition
FORMAL
Testing
Actual usage
Initial appeal
Potential new product
by
simulating its core experience
with the smallest investment of
money
time
INFORMAL
Fake it and test it before you make it!
FAILURES
Law of failure
Most of it will fail even if it's perfectly executed
Ways to deal with it
Do nothing
Go for it
Productype
Give it a try
Pretotype
“Make sure you are building the right it before you built it right.”
it
product
Something that doesn't exist yet
service
organization
requires
effort
time
money
MOST OF THEM FAIL
The RIGHT one
Very rare
Very easy to make it succeed
The WRONG one
Working on this one CAN NOT make it succeed
PRODUCTYPING
Build it right even it you are not sure you are building the right it
NOT PROTOTYPING
José Elías Garza Vázquez
A00824494