HARPOON CABLE (100 GP)
Ranged Weapon Attack: +6 to hit, range 120/480 one target. Hit:16 (3D10) piercing damage
It's an harpoon used for catching whales. Over the years, whalers have discovered it's also very effective as a weapon to hunt other creatures. Special. When you deal damage to a creature with a harpoon, the target must succeed on a Constitution saving throw against a DC of 10 or be harpooned. While harpooned, the target's movement speed is reduced to half and it is unable to take the Dash action. The harpoon is connected to a trailing rope. If you control the trailing rope, the target can't move away from you further than 30 feet, unless it succeeds on a contested Strength (Athletics) check. A harpooned creature trying to cast a spell, must succeed on a Concentration check against a DC 10 or loses the spell. A creature can remove the harpoon from its body as an action. The creature must have at least one free hand to do so. Removing the harpoon causes damage equal to the damage die of the harpoon (without modifiers).