Background Generator

Scene Width

Scene Height

Scene Bounds (w,h)

Variable / Structure

Method / Function

Output / Final Value

Parameter / Input

Scene Bounds Calculator

Object Type

Object Parameters

Object Generator

Object Visualizer / User confimation

Object Scale / Dimensions

Object Attributes Description

Object Editor

Parameter Revision

Object Relative Positioning Description

Object Colors

Object Interaction Description

Object States

Object Attributes

Object Bounds x,y,z

Object Color Shader

Object Mesh

Object Structure

Object Pool Organizer

Organized Object Pool

Scene Dimensions x,y,z

Scene Parameters

Scene Generator

Scene Visualizer / User Confirmation

Scene Editor

Object Normal Map

Scene Object Placement Seed

Scene Object Density Graph

Object Placement Strength Key

Object Frequency Strength Key

Included Objects

Scene Object Chaos Seed

Scene Object Chaos Strength

Scene Object Placement Parameters

Scene Terrain Seed

Scene Terrain Generation Parameters

Parameter Revision

Global Illumination Strength

Scene Lighting Parameters

Add support for multiple scene renderings using multiple light parameter profiles aka multiple times of day, or add a time of day lighting map which can be used to adjust lighting for each image render

Each render will be output with a realtime lighting map so that realtime lighting can affect the images in game

Each render will be labeled using their title in a format such as
xPos, yPos, zLayer, renderID

Scene Terrain Volatility

Scene Biomes

click to edit

Biome Name

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Add biome system

Example

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Object Front