Background Generator
Scene Width
Scene Height
Scene Bounds (w,h)
Variable / Structure
Method / Function
Output / Final Value
Parameter / Input
Scene Bounds Calculator
Object Type
Object Parameters
Object Generator
Object Visualizer / User confimation
Object Scale / Dimensions
Object Attributes Description
Object Editor
Parameter Revision
Object Relative Positioning Description
Object Colors
Object Interaction Description
Object States
Object Attributes
Object Bounds x,y,z
Object Color Shader
Object Mesh
Object Structure
Object Pool Organizer
Organized Object Pool
Scene Dimensions x,y,z
Scene Parameters
Scene Generator
Scene Visualizer / User Confirmation
Scene Editor
Object Normal Map
Scene Object Placement Seed
Scene Object Density Graph
Object Placement Strength Key
Object Frequency Strength Key
Included Objects
Scene Object Chaos Seed
Scene Object Chaos Strength
Scene Object Placement Parameters
Scene Terrain Seed
Scene Terrain Generation Parameters
Parameter Revision
Global Illumination Strength
Scene Lighting Parameters
Add support for multiple scene renderings using multiple light parameter profiles aka multiple times of day, or add a time of day lighting map which can be used to adjust lighting for each image render
Each render will be output with a realtime lighting map so that realtime lighting can affect the images in game
Each render will be labeled using their title in a format such as
xPos, yPos, zLayer, renderID
Scene Terrain Volatility
Scene Biomes
click to edit
Biome Name
click to edit
Add biome system
Example
click to edit
Object Front