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E-LEARNING PROGRAM DESIGN, CORINA RÍOS - Coggle Diagram
E-LEARNING PROGRAM DESIGN
UNIT. 1 design fundamentals instructions with e-learning
The importance of previously defining what e-learning is for us is of utmost importance when we relate the term to the pedagogical model that we intend to support it.
1.1. Pedagogical models and e-Learning.
1.2. Instructional design models
1.3. Conceptualization of multimedia materials
1.4. Applications
UNIT 4. MAIN STANDARS IN E-LEARNING
In the field of online education, standards are seen as necessary now more than before, given the global reach of e-learning applications due to the use of telecommunication systems and the growing interest of individuals in self-training and education. in lifelong learning, which is marking greater use of e-learning models that are growing sparsel
4.1. What standards? Matching standards and e-Learning components
4.2. Design process of e-Learning materials
4.3. Example of the design process of some e-Learning materials
4.4. The XML language
UNIT. 2 E-LEARNING PEDAGOGICAL MODEL
E-learning is a new learning modality that is increasingly popular thanks to the facilities it offers
2.1. The pedagogue in e-learning
2.2. Pedagogical models
2.3. Instructional design in e-Learning
2.4. Designing competency-based e-Learning courses
2.5. Instructional design models.
2.6. The impact of instructional design on students of online courses
UNIT 6. HIPERMEDIA FORMATIVE MATERIALS DESIGN
This type of materials integrates and provides interactive access to content presented statically (through text and illustrations) and dynamically (through sound, animations and video), so that the information, presented in multiple formats, is distributed through of hypertext links.
6.1. Design of educational materials for hypermedia digital content.
6.2. Design of materials in the form of educational environments.
6.3. Design of digital educational materials based on learning activities.
6.4. Design of training proposals in e-Learning
6.5. Design of a virtual training proposal.
UNIT 5 FORMATIVE VIRTUAL ENVIRONMENT DESIGN
A virtual classroom must be precisely designed to generate engagement and facilitate smooth animation.
5.1. Design of a virtual classroom. Applications for learning planning.
5.2. Design of a virtual classroom.
5.3. Applications for telematic communication.
5.4. Design of a virtual classroom.
5.5. Applications for telematic management
UNIT 3. CONCEPTUALIZATION OF MULTIMIDIA MATERIALS
E-Learning encourages the intensive use of ICT by facilitating the creation, adoption and distribution of content
3.1. Technological foundations of e-Learning
3.2. Technological e-Learning models.
3.3. ICT design models.
3.4. The importance of standards in the design of a technological model of eLearning.
CORINA RÍOS