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Game Industry - 10 years, (:) - Coggle Diagram
Game Industry - 10 years
Areas of Change
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Changes in game culture
Rise of Discord as dominant gaming communication platorm. Originally dominated by Teamspeak and Skype but supplanted by Discord in 2nd half of decade
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Areas of Concern
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Increase in aggressive monetization (eg. Loot boxes, Season passes, Battle passes)
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Rise of games as a service (Destiny, Warframe, Division)
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Developers and publishers over hyping games, only to under deliver.
Areas of Improvement
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Easier to publish indie games (eg. Steam greenlight, Itcg.io)
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