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U5P2 - Coggle Diagram
U5P2
Content & Resource Plan
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How will it be created
They will all be purchased from other brands, except the gun which can be borrowed from the military
The software will be developed by contractors, using Unity
Time allocation
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About 2 installations of equipment in 2 military bases per week, with 5 teams of 2 people each, 1 team in UK and 4 in US, taking weekends into account. So 25 months to install in 1000 bases.
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Aims of the Product
Intended outcome
To allows trainees to be immersed in a war-like environment while being in a VR room, allowing them to simulate a combat environment and train for it.
Success Criteria
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Command staff will be able to see an 'in-battlefield' perspective, which will help them plan tactics for real combat situations.
Engineers will be able to see how the battlefield and environment impact equipment such as artillery and vehicles, so they can predict what parts are likely to get worn down or break. This will allow them to see this in advance, so that this doesn't happen in the real world.
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Financial Plan
Number of customers
UK and US military bases, so over 1000. However not all would purchase this, so about 200 would purchase my product.
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Costs
Purchase of equipment such as computers, VR headsets and VR treadmill.
Employees who will develop the software, employees who will install the equipment and maintain it
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Paying a transport company to transport the equipment to the military base, and transport for installers.
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Paying all businesses from which equipment was bought a total of 10% of revenue, and from that a representative share for each business
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