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Module 2 - Coggle Diagram
Module 2
Part 1: Computing Systems
Examples: body cameras,
Important to give names to devices to hep them see tech around them.
Classroom routines as learning strategy
Input, output processing, storage - students learn these stages in middle school
Ss consider the impact on society
Ss bring their lived experiences into the classroom
Systems summarized in the standards
6-8
Consider the relationship between users &b devices
Using devices for larger projects
Utilize physical computing - Makecode, Code.org CS Discoveries, Edison Robots
K-5
K-5: vocabulary and terminology
Ss still need assistance - guidance with tech
K-5 CS is not just coding website
Developing problem-solving strategies around interacting
Ss begin to understand how tech is connected
Arizona DoEd good resource
Three categories: Troubleshooting, Devices, HW & SW
Part 2: Impacts of Computing
Access to Technology - education benefits, automation
Enable creativity, amplify speech, and empower
Using AI as collaborator
Levels: personal or global level
K-5: emphasis on social interactions, impact culture & society, using tech responsibly
6-8: