E-Learning Management
Unit 1. Distance Education, E-Learning, Blended Learning
1.5. Advantages and disadvantages.
1.6. Innovative markets for education.
1.4. New paradigms: virtual environments, online education, e-learning, blendedlearning, rapid e-learning, mobile learning.
1.7. Mega universities and international organizations.
1.3. International panorama.
1.2. Generations and modalities.
1.8. The design of training proposals in the corporate, educational field
formal and non-formal and in the public administration
1.1. From distance education to e-learning.
Unit 2. Design And Management Of E-Learning And Ead Projects
2.5. Conformation of the team.
2.6. Determination of starting point and objectives.
2.4. Steps in managing a project.
2.3. Logistics and marketing
2.7. Life cycle of a project.
2.8. Vision, mission and leadership.
2.9. The virtual value chain.
2.1. management areas.
2.10. ROI calculation
2.11. Legal aspects.
2.2. Steps in its implementation: Diagnosis and planning: institutional decision
and strategy, the instructional design,
Unit 3. Teaching And Learning In A Virtual Campus. The Role Of The Tutor.
Unit 4. Materials Design, Content Selection and Resources.
3.9. Personal, professional and technical skills.
3.10. Keys to a good tutor.
3.11. Instruments for the diagnosis and monitoring of the student.
3.8. New roles and functions of the teacher / tutor
3.12. Communication planning in the virtual classroom.
3.7. Cooperative and collaborative learning: wikis, weblogs and virtual groups.
3.13. Tools for synchronous and asynchronous encounters.
3.6. Situated learning: Problem solving, simulations, case method.
3.14. Creation of the virtual learning community.
3.5. Detection of needs.
3.15. Problematic situations in which the tutor intervenes
3.3. Cognitive perspective of the EaD environment.
3.4. Student diversity.
3.2. Theories, approaches and models.
3.1. Links and learning in virtual communities.
4.7. The main components of a course: objectives, content, activities,
resources and evaluation.
4.8. Text, language and communication.
4.6. What is meant by self-instructional materials.
4.9. Interactivity and autonomy of the student.
4.5. The materials production team.
4.10. Variety of activities: cases, problem solving.
4.4. Preparation of custom or "canned" materials
4.11. Resources for the evaluation of learning.
4.3. Design steps and sequences
4.12. Multimedia resources.
4.2. Didactic design and instructional design.
4.13. Use of graphics-images-audio-video-animations-simulations.
4.1. Teaching planning in virtual environments.
4.14. Reusability and content packaging.
4.15. Criteria for the evaluation of materials.
4.17. Learning objects (pills and learning objects).
4.16. Norms and standards.
Unit 5. Technology At The Service Of Teaching And Learning.
5.6. Platforms: what they are like, what they allow us to do, how to choose and evaluate them.
5.7. The e-learning standards. Concept, objectives, current status.
5.5. Mobile devices.
5.8. The SCORM model for content and platforms.
5.4. Networks.
5.9. The content construction tools (Author)
5.3. Servers.
5.2. Computer equipment and data communication.
5.10. Description and advantages of various tools.
5.1. Decisions about technology for an e-learning project.
5.11. Information security: Back-up.
5.12. Computer attacks.
5.13. Cybercrime.
Unit 6. Evaluation And Quality Control Of The Project
6.1. Evaluation of learning in EaD.
6.15. Planning.
6.16. Design.
6.14. The evaluative process.
6.13. Case Analysis. Examples
6.12. Types and levels of evaluation.
6.11. Evaluator's role.
6.10. Types of evaluation.
6.9. Evaluation purposes.
6.9. Evaluation purposes.
6.8. Reasons to evaluate.
6.7. The evaluation of e-learning projects or programs.
6.6. Certification and accreditation processes.
6.5. The quality of e-learning and EAD.
6.4. Self-evaluation and evaluation through portfolios.
6.3. Information sources, means and resources for the evaluation of learning
in the EAD.
6.2. Particularities of the online evaluation.
6.17. Analysis and Report
YIZEL PEREA LOPEZ