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U5P2 - Design Specification, Screenshot 2021-09-30 172838 - Coggle Diagram
U5P2 - Design Specification
Software and Hardware
Software
Creation software
Blender
Unreal Engine 4
Have to download the game
Hardware requirements
Quest 2 Requirements
I5-4590/Ryzen 5 1500X 8GB of RAM or greater NVIDIA Geforce GTX 970 or greater
Valve Index
Quad Core processor or better
8GB of RAM or better
NVIDIA Geforce GTX 1070 or better
Display port and USB 3.0+
Aims of the product
To give realistic and immersive gameplay to as many users as possible. Players have complained about the quality of the games in VR which will hopefully be changed with this game
Get the military to have a governmental contract with the game so that the game can be improved if any bugs or glitches are seen
Financial Plan
£500,000 budget so that there is extra money to use if more time is needed
The estimated total cost of the game is £400,000
£18,000 for a data server to store the map data and assets
Graphic designers : , Game Programmers: , Animators: , Sound designers: , 3D Modelers:
Quality Plan
Testing will take place every week to ensure the quality of every aspect of the game is going well.
Target Audience
Age 16 and up
Military
Any gender
Nature of the product
Both multi user and single user
This allows people to train on their own in A.I battles and increase their accuracy with different guns and scouting out maps without interruptions.
This also allows players to compete against each other to see who is better in a battlefield scenario.
The game will have accurate wounds which may have an affect on some players. There will also be lots of loud sounds and flashing lights which may cause harm to some players.
Content & Resource plan
Lots of textures and models are needed for all the guns, landscapes, buildings, misc. weapons, foliage, environment, sky, player model.
This is to be created by 30/5/2023
How is it created?
Lots of the models will be created using blender to make sure that they are as accurate as possible.
Accurate models for real guns to make it as realistic as possible
Most textures will be based off real life photos, so they will mostly be real material photos that are adapted to fit onto all the models accurately and with no sharp cuts between different textures.
Time allocation
Animators have 6 months to create accurate animations for players, weapons and explosions
Graphic designers have a year to create all the textures for the game
Sound designers have 5 months to collect realistic sounds for weapons, explosions, rubble, wind, etc.
3D modelers have a year and 7 months to model all the assets in the game to make them as accurate and realistic as possible
Design tools
Mind map
Coggle
Mood board