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Level Design - Coggle Diagram
Level Design
Mechanics
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New mechanic cycle
Teach mechanic, show new ways of using it, test what the player has learned with a final challenge (Maybe a boss)
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Level Types
3D
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Hub
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The Hub area is a place linking all of the levels in the game together usually using portals without just using a menu to select a level
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Puzzle
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Must be thought about very carefully to make sure there are no unintended ways to complete the level but the puzzle still isn't too hard to work out
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2D
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Metroidvania
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A 2D open world where the player must regularly backtrack to old areas after unlocking new abilities that unlock previously unreachable routes
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