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Character Design L3 Y2 Unit 1 - Coggle Diagram
Character Design L3 Y2 Unit 1
Theme
Dark and Evil
Death, revenge, vengeance for past trauma
Evil uprising from demons to attack humans and cause chaos
Persecution of a certain race, eg humans against vampires and human are more advanced and from cults and governments to supress vampires.
Adventure/RPG
Set in older eras and live life as that era. e.g. Western cowboy, Viking
Exploring new worlds and meeting and experience new and fascinating cultures, Fantasy.
Finding treasure and looking for more things to discover and getting harder and intense to find more treasure.
Modern
Technological advances by the government
Shooter style in an urban setting
Parkour and free running
GamePlay
Platform
Level up system
Open world
Shooter
1st/3rd person
Driving
Real time strategy
Character
Godly
New god Learning his abilities and deciding if he will use it for good or for the bad, I could make it like he is either a god who lost his memories or a new born god.
Anti - Hero god, does good thing but with extreme measures, uses his power to help the good but whilst doing that scares the rest of the world about how strong he is and what if he were to go wrong,
Hero
Ant hero who uses his abilities and powers to take down governments who are controlling the public.
Typical hero who saves citizens but has a personal issues that he has to deal with having to balance his personal life and hero life. Spiderman inspired.
Assassin
Hood, Long Overcoat, Hidden Weapons, Very Assassin Creed Like. Stealthy and doesn't want to be seen, does his job through the shadows
One Man Army Assassin, Weapons on show, doesn't care about how sees him, just there to get the job done. Riddick?
Future tech, can run faster and has heightened senses to be better than his enemies, relies on bare hands with his enhanced strength, pretty much a lab rat designed to kill, or a batman styles hero who has affluent and spends his money on developing tech, Batman / Iron man.
Programs
Zbrush for more detail and add more realistic features to any assets.
Substance to make really good textures and add to add skin and material features that make sense within the assets
Maya for base mesh and simple assets to take into Zbrush
Marvellous designer for clothing and to save time making those clothes in Zbrush.
Unreal Engine, add all the assets in there for the final look, give lighting and make it look better, maybe if possible animate the background to make it stand out more
Photoshop to make concept art so that I have a clear idea of what the design of everything will be.
Illustrator as well, for any vectors I want to use for the base mesh