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Blender Info, Editors, Add-ons Category, Modeling, User Interface, Scane…
Blender Info
Advanced
Working Limits
Space
While object positions, vertex locations are not clamped, larger values become increasingly imprecise. To get an idea of the precision you can work with using different scales. Here’s a table of scales and their associated accuracy:
For a rough rule of thumb, values within -5,000/+5,000 are typically reliable (range of 10,000). Internally single precision floating-point calculations are used.
Time
The maximum number of frames for each scene is currently 1,048,574, and allows for continuous shots for durations of:
Text Fields
Fixed strings are used internally, and while it is not useful to list all limits, here are some common limits. Used for data-block names, modifiers, vertex groups, UV layers…
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Config Blender
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Configuring Peripherals
Display: Full HD display is recommended
Multi-monitor setups are supported
workspaces can be configured to span multiple monitors.
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Help System
Tooltips - hovering the mouse cursor over a button or setting, after a few instants a tooltip appears.
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Assets, Files, & Data System
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Scane & Objects
Objects
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Editing
Transform, Mirror, Clear, Apply, Snap, Duplicate ......
Properties
Transform, Relations, Collections, Instancing, Visibility, Viewport Display, Line Art
Tools
Toolbar, Tool Setting, Types
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