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Introduction to E-learning - Coggle Diagram
Introduction to E-learning
E-Learning and the information, knowledge and learning society
The historical evolution of the media and technologies
The first mechanical calculating machine, a forerunner of the digital computer, was invented in 1642 by the French mathematician Blaise Pasca
In 1670 the German philosopher and mathematician Gottfried Wilhelm Leibniz perfected this machine and invented one that could also multiply
In modern times, Leonardo Da Vinci made many contributions to science and technology
During the 1880s the American statistician Herman Hollerith conceived the idea of using punch cards
The use of iron was another event
important in technology development
The information society and digital technologies
The information society is one in which the technologies that facilitate the creation, distribution and manipulation of information, play an essential role in social, cultural and economic activities.
Digital technology is the set of procedures and studies that are necessary to make scientific advances that are expressed in numbers
The new educational problems in the information society
The main problem in the information society is the abundance of materials that we have at our disposal and not all of them are true or of good quality, so all the information obtained from
internet or other sources
New training environments in the information society
Existing experiences seem to indicate that the environment for training actions related to the new objectives of the information society and with the anticipation of the necessary competences that future evolution will require, it is definitely not the classroom.
The environment of training organizations with e-learning
Educational and training policy aspects of e-learning.
El uso de las nuevas tecnologías multimedia y de internet para mejorar la calidad del aprendizaje facilitando el acceso a recursos y servicios, así como la colaboración e intercambios remotos
Economic Resources, Technologies and Human Resources for e-Learning
Regulatory and legislative framework
Available infrastructures
Market conditions
They should be taken into account: Law of Supply / Demand Large volume of denial
Alternative policies
Evaluation as a practical and applied research documents and analyzes educational policies, practices and results in accordance with values of social justice, ethics and democracy, thus connecting with social and educational change and improvement.
E-learning basics
E-Learning refers to the use of learning technologies Internet to offer a wide range of solutions that improve knowledge and performance
Characteristics
Flexible training
The student is the center of the teaching-learning processes, and participates actively in the construction of their knowledge
Space-time barriers disappear
The teacher goes from being a mere transmitter of content to a tutor
Contents updates
Constant communication between participants
Characterization of e-learning according to its practices
This distance training modality through
Internet or semi-presence, has contributed to the training reaching a greater number of people
Reality and assumptions of e-learning
E-Learning enables unique forms of education that fit into existing paradigms of face-to-face and distance education
E-Learning is a way to implement the
education that can be applied in various educational models
Digital literacy
Process of formation of basic competences for the use of ICT and, particularly related to the use of a computer, office software and Internet browsing
The access to the information
set of techniques to search, categorize, modify and access the information found in a system: databases, libraries, archives, internet
Presentation of digital information
Applies to everything that is represented by zeros and ones within a computer
Digital Information Processing
It is commonly understood the electrical, electronic or mechanical techniques used to manipulate data for human or machine use
The information processing contemplates that the data can be encoded or interpreted in different modes or formats.
Applications
Access
PowerPoint
Excel
Internet
Email
Chat
Web browsing
Social networks
Word