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logo-Erasmus-Indire.1pg ERASMUS+ KA229 S.E.C.E.A METHODOLOGIES _logo…
logo-Erasmus-Indire.1pg
ERASMUS+ KA229 S.E.C.E.A METHODOLOGIES
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EXPERENTIAL LEARNING
Kolb's learning cycle and experiential learning styles.
OUTDOOR LEARNING
What values should outdoor learning promote?
“
Empathy towards those who are facing the effects of humanitarian and environmental crises. concern for future generations, and recognition that human prosperity resides in relationships – both with one another and with the natural world”
. (Tom Crompton (2010) – Common Cause: the case for working with our cultural values)
**CROSS OVER LEARNING
Learning in informal settings, such as museums , can link educational content with issues that matter to learners in their lives.*
t**
LEARNING BY DOING
Learning by doing is the simple idea that we are capable of learning more about something when we perform the action.
*
FLIPPED CLASSROOM
Students use the class time to process the knowledge by working together with their classmates and teachers to analyze, synthetize, solve problems, and do all kinds of exercis
:
FOUR PILLARS FOR A SUCCESSFUL FLIPPED CLASSROON
Students need to gain exposure to the topic before the class.
Students must get incentives to go through the material and get immersed in the topic.
A mechanism needs to be in place in order to evaluate how well has every individual student understood the lesson.
Teachers should propose in-class activities that focus on higher-level cognitive activities, in order to help students understand each topic.
COOPERATIVE LEARNING
*
Cooperative learning involves students working together to accomplish shared goals, and it is this sense of interdependence that motivates group members to help and support each oth
*
er.
MULTIMEDIA LEARNING PROCESS
We focus on using multimedia technology as an innovative teaching and learning strategy in a problem-based learning environment by giving the students a multimedia project to train them in skills such as creative thinking and problem solving
INTERACTIVE SESSIONS
Brainstorming sessions, group discussions, debates, peer evaluations, or other activities for students
STORYTELLING
*[Stories have a way of penetrating the students’ minds and staying with them for longer durations.
No matter what grade you
teach,*
incorporating the storytelling method into teaching )will show a marked increase in understanding the concepts better.
DIGITAL TOOLS
VISIT THE SECTION ON THE PLATFORM
GAMES BASED LEARNING
it is a teaching method that involves games to teach a particular concept or lesson. With the advancement in technology and the numerous online teaching tools available, it is easy to gamify the classroom and lessons. You can include quizzes, buzzer games, and more to ensure that learning is effective
.
PROJECT BASED APPROACH
Students use technology and inquiry to respond to a complex issue, problem or challenge. Within the project-based learning framework, students collaborate working together to make a sense of what is going on.
PROBLEM SOLVING
Problem solving is a “goal-oriented” process that includes creating and manipulating problems as mental models (Jonassen, 2000)