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Blender Basics, This is a map teaching you the basics of the software…
Blender Basics
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Modelling; main basics
Movements and hotkeys
This is what you will start with. The first thing to know is that you can press the middle mouse button and drag it to rotate your camera. The second option to move your camera is using the scroll wheel to go in and out. The third is to press Shift + Scroll Button and drag to move your camera across.
The next thing is to add an object once you want something else than a cube. You can do this by Shift + A. You can grab your object by G and bring them along the axis by X, Y and Z as you are dragging them.
To scale your object, you can press S. To rotate it, press R. These can also be changed along the axis using X, Y and Z.
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To change the shape of your mesh furthermore, adding and deleting vertices, edges and faces, we will have to go into edit mode. This can be done by pressing tab.
To select only vertices, faces or edges, click one of the options in the top left corner.
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The options given in the beginning can also be done here: G, S and R. Other parts can also be added using Shift + A, but since it places it separately from the main mesh, it is better not to do that as of now.
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Main modelling
We will start by making the hilt, following on with the rest of the sword. Normally, it is best to visualize how we are going to convert a shape into another. A good way to do this is to insert a shape closest to what is being made, since most of the work already gets done. In this case, that is a cylinder.
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Do not do anything. If a separate action is done, it will remove the box given. On the bottom left corner, you will see a pop-up as you add the shape. Change the vertices from 32 to 16. This will make the forming the shape easier. Do not worry about less detail. We can add them later, but we are making a low-poly sword anyway.
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This is a map teaching you the basics of the software Blender within a short amount of time. It does not show all features, just those that will be needed a lot of the time. A low-poly sword will be made to show how these steps can be implemented.