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Virtual Placemaking Theories - Coggle Diagram
Virtual Placemaking Theories
Virtual Space
Communicative aspect
Collaborative Spaces
Multiuser interface
Public Virtual Spaces
Avatar concept
Constructional Aspect
Visual Data Mining
Serendipity
3D Modelling
Stereo Based Method, Range Scanner, Focus based method Motion based, image content based
Virtual Mapping
Teleportation
Topology
Philosophical Aspect
Psychological and linguistic space experience
Cyberspace: parallel to geographical space (Dualism)
Cyberspace: Phenomenological Approach
as Representation of Space Experience
Photo-realistic representation of real world (Positivism)
Aesthetic Aspect
The Concept of Place
Exhibition: Theories and Practice
History
Australian Context
Exhibition Timeline
https://australian.museum/about/history/timelines/exhibitions-timeline/
Museum Timeline
https://australian.museum/about/history/timelines/australian-museum-timeline/
International context
Early Exhibition
The Paris Salon 1667_ Académie des Beaux-Arts
Trade Fairs
The Crystal Palace1851_London
http://expomuseum.com/timeline/
Contemporary theories
Alternate models
Participatory design
Nina Simon
Reverential Dimenesion
Stephen Greenblatt 1991-Resonance and Wonder
Numinous objects
Kiersten Latham 2007
Social Dimensions
Lois Silverman 2002
Literature, Sociology and Psychology
Story
Jerome Bruner_ cognitive Psychologist
Imagination
Egan 2007
Experience
John Dewey 1934_Art as Experience
Exhibition Medium
Exhibiton as education
Alma Wittlin 1949 Goerge Hein 2006
Museum Education
Lisa Roberts 1997-Postmodernism
George Hein, John Dewey-Constructivism
Museum history
Steven Conn 1998
Gail Anderson 2012
Visitor Study
John Falk and Lynn Dierking 1990s
Category
Art exhibitions
paintings, drawings, crafts, sculpture,
video installations, sound installations,
performances, interactive art
Interpretive exhibitions
archaeology, anthropology, ethnology, history,
science, technology and natural history.
Commercial Exhibition
trade fairs, trade shows or expos
Digitalised Exhibition
Digital viewing of physical exhibits;
video tours of museums, art galleries
Human Building Interaction
Design Thinking
1980-present
Richard Buchanan
The Fourth Orders of Design
Symbols, Things, Actions and Thoughts
The Wicked Problems
Popularised the term
Notion of creativity
Invention, Discovery, Innovation
and Intuition.
Design as Rhetoric
Technological Reasoning, Character, Emotion
Nigel Cross
Design Vs Science
Design as a Discipline
Design epistemology
study of designerly ways of knowing
Design praxiology
study of the practices and processes of design
Design phenomenology
study of the form and configuration of artifacts.
Creativity in the Design Process:
co-evolution of problem–solution
Design by Machine
Expert Vs Novice Design
Tony Fry
Design Futuring
Design is political
Sustainability Vs Sustainment of unsustainable
Design Ethics
Redirective practice: Framing design, Designing in time
Peter Downtown
Research for Design
Research about Design
Research through Design
1960-1980
Horst Rittel
The Wicked Problems
First coined the term
Herbert A. Simon
Design as a Science
Sciences of the Artificial