Education

Study Skills

Preview

  1. Taking Notes
  1. Reading Assignments
  1. Memory
  1. Planning and Organization
  1. Focus & Concentration
  1. Procrastination
  1. Studying for Exams
  1. Test Anxiety
  1. Paper & Essays
  1. Exercise

Education Technology

Artificial Intelligence

Entrepreneurship

Business

Computer Science

Game

What is a Game?

A game is a construct that organizes play through a series of rules, for the purpose of achieving a set of goals, overcoming an obstacle, and/or attaining an objective

Dictionary definition

Chris Crawford - Play Things

Any kind interactive entertainment is a Play Thing

Without a Goal

With a Goal

Challenge

No other active agent

Puzzle

Second Party Involved

Conflict

Competitions

Games

Dont Interact or Interfere with Each Other

Players Interact Continuously

Can be a computer or AI

Goals & Rules

Voluntary Participation Or it is "Work"

Gamification

Reward students with badges when they pass tests or complete homework assignments

Complete with friends for highest points

Games can reduce stress and increase productivity

Ancient Games

Dice is the base as it represent randomness

Pillars of Ancient Games

Fun

Mysticism

Skill

Chance

Education Games

Common Characteristic of all Games: They require Learning

Rules of the game

Understand rules deeply to from better winning strategies

Attempt to balance entertainment and fun with learning

Designed to teach a skill

How to ?

Help outside the games where the skill is actually used

Chess

Improves qualities of the mind: foresight, circumspection and caution

Art of war

Improves academic achievement like math, spatial analysis and non-verbal reasoning

Oregon trail

Teaches rigors of pioneer lifestyle in travel

Limited resourses

Optimization

Short and Long Term Consequences

Budgeting

Action gamers were at their tasks

Test the lesson they learnt in a risk free environment

No worry about failing

Game Design

Heart of a Game

It is a implementation of a story or a gameplay idea into a playable form

Includes all the art, programming and writing that goes into a game

Play testers

Basic Design Elements

Space

Components

Mechanics

Goals

Rules

Look and feel of the game

Sounds

Lighting

Color

Physical space like walls, doors, whether etc

Acts as defining feature of other Elements, Space influences which characters are chosen, what feelings are evoked, and what activities can take place

Includes everything from the characters in the game to the weapons and vehicles they use and pretty much any object in the game the player comes into contact with

What the player can do in the game

Think verbs

creating and spelling in scrabble

Core activity that players do over and over again

What players are trying to achieve to actually win the game

Game designers must think about what they want the player to achieve and map out a way for them to reach it

Examples

Work cooperatively to discover cures in a pandemic or simply survive hordes of zombies

Rules help players understand how to play the game, but they also help create the play experience of the game

Game's contraints

What they can and cant do

Game designers should understand gamers wants and needs

Game designer Marc Leblanc (Games Wants and Needs)

Challenge

Narrative

Fantasy

Discovery

Gerald Cameron

created engaging dice games

Four principles

Downtime is the enemy

Waiting too long on a turn can cause players to lose interest

Its should be exciting and active

15 seconds if longer (45 seconds) designers have to justify with the fun of the respective turn

No more than one turn

Not fun and messes the probabilities

Give chance to react to the dice

Other to react and make it more engaging

Low rolls should not suck, high rolls should not rule

No zero-sum game, should be a game of probabilities

Ananda Gupta (Twilight Struggle - Board Game)

Two or three players is the sweet spot

Decreases downtime

Playtime

Should last around 2 hours

Short- players not satisfied and long games can lead to burnout

" Feel like something meaningful, feel like the game had a beginning and had a middle and had an end, and that you were engaged"

Keep them challenged

Mix of luck and strategy

Strategy - Skills

Luck - Randomness to keep them coming back

"Balance"

Players must feel as though each have a change to win. That means creating game play that doesn't favor any rule at the start of the play.

Video game rules

Meaningful Play

Two types of meaningful play

Descriptive Type

A player takes an action and the game responds

Evaluative Type

Player is encourages to take wider view of actions questioning why they are doing specific actions and what this means to the game in its entirety

Balance

Every Advantage has a Disadvantage

Rock paper scissors

Design the middle to be engaging and then design the entry level

How to learn?

Research

Professors, authors, sleep doctors and neurologists

Thomas Frank - Founder of CollegeInfoGeek.com

Store and retain for later

Right Tools

Paper

Computer

typing gives speed advantages, more words

Less words, but retained better

Retained less, but the info was processed less in the brain

Writing is better than typing (working memory)

Note taking apps: Evernote, Onenote, Dropbox paper

Maps are useful only when it summarizes and simplifies, similarly notes are a reviewing tool only when there is a high signal to noise ratio - packed with necessary information

What to record?

Note taking guidelines

Gauge early on in the classes

first impression lasts

Syllabus

Study guides or review materials

Mental notes

When professor says it is important - note that

Big Ideas - Summaries, Overviews, or Conclusions

Bullets lists

Terms and Definitions

Examples ✅

How to take Notes?

Outline Method

Cornell Method

Mind Maps

1) Main Idea a) Subtopic a.1) Details a.2) Example

Can become rigid and looks same like other notes

Divide your notes into three distinct sections

Cues

Notes

Summary

Record the actual class notes here

Main Ideas, Questions that connect points, Diagrams, Prompts to help you study

Helps frame most important info

write 1-2 sentences for the big ideas

Like this mind map

How to make the most of the time spend on reading

Do I actually need to do all of the reading

NO

Time is not Limitless

Framework

Assigned Readings (into 2 groups)

Class favored source (Main textbook)

Supplemental reading

Hierarchy for prioritizing them

  1. Arguments
  1. Description of events or people
  1. Context

Like press clippings or speeches

Read, skim or skip

Reading Fast

1-2 words at a time is only possible

Saccade (back and forth), Fixation (pause) and Regression (go back and re-read)

Working memory

Skip glue words like "the"

200- 400 words per minute is the range

Read more, deep and difficult content

Timed reading goals

Practice

But reread important concepts

Read first and last sentence of the paragraph

Or other formatting like bold, italics are tables

Highlight only ultra important

Instead use dots and dashes

Active Reading System: SQ3R

Survey

Question

Read

Recite

Review

Pre reading - Skimming the material

Before starting the reading frame questions that come to mind

Helps focus on most important bits

Take notes of important points

Brain changes info into memory in different stages

  1. Sensory Memory

Process everything

But most info are lost immediately

Whatever stays sticks in short term memory

for 15-30 seconds only

4-7 bits at a time

Somewhat increase it by splitting into chunks (limited)

Memory formation is physically changing the brain but forming new connections

It takes time

Cramming doesn't work

Space your learning out in time (repeat it after certain intervals) ✅

How you space learning is also important (Long term Memory)⭐

Brains remembers tangible, visual and uncommon than it does with abstract or the mundane ❤

Mnemonics: System to remember info

Like after school to college

Forgetting Curve

Evolved into forget to learn theory

Storage strength

Retrieval strength

Books are kept

But the librarian in unorganised

Spaced Repetition

Increase time to revise with every session on an information

Leitner System

Box 2

Box 3

Box 1

Everyday

Every three days

Every week

Box 4

Every 2 weeks

Box 5

Every Month

Flashcard

If got right move to the next box otherwise move to Box 1 again(even from any box)

Apps like Anki, Quizlet etc

Recognition (by seeing able to remember) Vs Recall (without seeing able to remember 💥)

Active recall by quizzing urself

Two Modes

Planning Mode

Robot Mode

Do the Work mode

Program it and give good enviroment

Organizational System

Contains two elements

Idea

Tasks

Events

Ideas

Store

Notes

Handouts

Any other output

intangible info to save and access later

Framework

1) Task Manager ✅

2) Calendar ⭐

3) Note-Taking System 🖊

4) Physical Storage for Paper Documents 😃

Place to record what needs to be done

System

Task's Details

Due date

Also brings up what is due immediately

Any project management software

Trello

Remember upcoming events

Might be same as the Task Manager

Might keep it different from task manager

Google calendar

Evernote

Apple's Notes

Sticky notes

Hands carry notebook

Long term Notes

Passwords and other important info

Scheme for Keeping it Organised

Set of rules to help you keep your system organised

Arrange Folders in Form of Branches

Folders inside Folders

Color code your tasks and calendar events

Use the system correctly and at all times 💥

Remove friction for the process

Commit to entering things in correct place the moment they come up ✅

Planning

Contexts

Weekly

Daily

Sunday

Few minutes each day at the night, plan next day

One day per week to do review session of your tools

Reflect on the last week

Avoid getting into entropy - chaos

Doing one task for a long time

Attention - focus your cognitive resources on one particular stimuli or source of information while ignoring all others in the universe

Two forms of attention

Top Down or Voluntary Attention

Read a page or solve a math problem

Bottom up or Stimulus Driven

From the environment

As time goes by you get tired and get distracted

Strength of your inhibitory mechanism depends on

Your Environment

Your tendency to seek novelty when bored

Interest in the task

Brain's current state

rest, exercise, food and anxiety

How ling you have been focusing already

Improve cognitive strength

1) Stop multitasking

2) Tailor your environment for better focus

Energy waste in refocusing and switching

Alleast spend 20-30 minutes before switching

Space only for doing work

One context - Powerful

Location, people, environment point to a single activity you will be more likely to do it

Fewer things competing for your attention, better

3) Put away non-essentials

4) Break down tasks to smaller chunks

Helps in deciding and avoiding unnecessary things at each chunk

Anticipate potential future distraction and put away (like your phone)

Tell others not to bother at that time

6) Improve your ability to focus (like working out)

avoid novelty (new unimportant excitement ) - like checking social media

Every time you crave in for a distraction you are disturbing the habit

Control the craving and get back you improve the tolerance of focus

7) Take breaks - brain works in the cycle of rest and work

Every 30 minutes

Few minutes break - stand up, stretch, walk around a bit and maybe get some water

During breaks don't switch to another task and get involved in something distracting, as it creates attention residue 🚩

Then take a longer break and that time you can relax and do something but plan it before when the breaks end

Brain needs physical and biological needs as well

Sleep, nutrients and exercise to work at peak efficiency

High quality work = time spent * intensity of focus

Why?

Temporal Motivation Theory

Motivation = (Expectancy x Value) / (Impulsiveness x Delay)

Expectancy - Your sense of competence and ability ⭐

Value - Reward you will get; How pleasant the experience of doing it 🏁 😃

Impulsiveness - how susceptible you are to distractions 🏴

Delay - Amount of time from now to getting the reward ⏲

Longer the delay more the procrastination

So brains focus on short term

To raise expectancy

Break down into smaller tasks ✅

Ask for help 👥

Order them as steps

Teacher

Friend

To raise Value

Improve actual Reward

Experience of Doing the work itself ♻

Add additional rewards for sub tasks

Choose work that is most fulfilling to you

Actually has less control

Choose your favorite spot

Study music playlist

Work with a friend

Quick walk before the work to increase energy levels

Gamification

App like Habiltica

Productivity into role playing

Leveling up, experience points and gear and applies them to real life

Low Density Fun Vs High Density Fun

Low Density : Social Media 🚩

Focus on High Density Fun ✅

Distraction

Meeting Friends, Watching Movie

Creates anticipation

Impulsiveness

Environment really matters 🔥

Refer focus and concentration concepts

Apps like Coldturkey that blocks sites

Not Covered in the Equation

Willpower

Body and Brain functions in the cycle of Rest and Work

Do the most difficult and challenging thing at first on your to-do list

Do it first thing in the morning

Pomodoro (Tomato) Technique

Needs

Timer

Piece of Paper

Set timer to finish a task and if a distraction comes up write it down on the paper and get back to work

Works because timer helps you reframe your task as input based rather than output based

25 minutes

After timer goes off take a 5 minute break and get back

Just for 25 mins feels like a small work

Timer acts like a coach

By failing to prepare, you are preparing to fail

Learning takes time, but brain is built for focusing on short term

Therefore you will need to control external factors

Study schedule

Build it directly into your calendar

Enter exact dates and times of your exams

Colour code

Break Down Tasks and Put them before the Due Date

Study time replicate the test conditions (Environment)

as it is context based

What type of questions?

What materials are allowed

Previous year question papers

Student organization

Koofers.com

Now docsity

Study Time

Established Study Space

Try to study in your classroom where exam happens or try to replicate the room

Timer and quiz yourself without the materials

Focus on recall

If teacher did not give quizzes create yourselves

Flash cards

Facts and vocabulary are good with this

Problems spend time actually working on them

When you are stuck

2) Ask for help?

1) Ask urself exactly what you did not understand?

Write down the solution

Rubber duck the problem

Make a index card

Forces you to put down the most important

Spend time to relax

Cycle of work and rest

Performance Anxiety

But understand this

"Fear doesn't go away. The warrior and the artist live by the same code of necessity, which dictates the battle must be fought everyday"

Anxiety is an indicator that what you are doing is important ✅

Too much is not good

Learn how to mange it

Techniques to manage anxiety

Causes of Anxiety

A fear of repeating past failures

Fear of unknown

Fear of stakes

Write down exactly what make you anxious

Can reduce test anxiety

Take out and store it somewhere

Negativity Bias - tendency to give more emotional weight to negative events

1) Realize you are not defined by your past successes and failures

At anytime you can do things differently than you did in the past

Analyze your past failures and improve on them ✅

understand and figure out why?

Try to gain as much experience as you can about the exam

Replicate the test conditions

So that it feels it is not the first time

Think of it as a learning opportunity rather than a judgement

Active recall strengthens your mastery

If persistent ask for professional help

Pre writing phase

Start the paper with a pre writing phase

Pre writing helps you identify the things which you already understand

More focused research

Jump in and make a mess first

Brain dump - timer of 25 minutes

Write down important points

Also external resources that you might want to look at during the research process

Then go to research

Research Process

Research Recursion Syndrome

Get stuck in a loop of constantly looking for yet another resource

Solution Framework

Find your resources

Books or Internet

Start is Wikipedia

Citation section of Wikipedia (Good sources)

Bibliography of science books

Write the notes

So that you dont have to go back and review again

Skim and highlight relevant arguments you want to make and add to notes

Ask yourselves if you are done? 😮

Atleast two sources for each main point in your thesis

Atleast one for any tangential or non-crucial points

If No

repeat the process

If Yes

Write the final draft

Final Draft

Make an imperfect draft

Let the initial act of creation be free of scrutiny and restraint

Perfectionism kills

Write the first draft in a different App than the Final Draft

Edit the Draft

Two stages

1) Content edit (Effective communication)

Looking the paper as a whole and asking

  1. Does each argument support the thesis
  1. Narrative Flow
  1. Is each argument properly fleshed out and backed up with research and external sources
  1. What can be removed and what can be rewritten in a simple way

2) Technical edit

1) Spelling and Grammar mistakes

2) Poorly structed sentences

3) Formatting errors

4) Sentences that just don't sound right

Print it and go over in hand

Read it out loud

Let other people review it

Fresh draft few people

Second draft other people

Because nobody can read it fresh in their second time

Print again the final draft and repeat

Keeps body and brain healthy

Brain benefits of exercise

Brain develops due to movement

Lift your heart rate up and improve brain functions

Thinking is the evolutionary internalization of movement

Brains are creatures that move

Lose bone density

Heartrate increases and improves brain function

3 levels

Optimizes the levels of serotonin, norepinephrine and dopamine

All crucial for learning

Serotonin

Norepinephrine

Amplifies attention and motivation

Dopamine

Learning, movement and brain's reward center

Regulates your mood and keeps you happy

Simulates neurogenesis

birth of new neurons

Improves the ability of neurons to bind to one another

Use it or lose the new neurons

Therefore learn new things

New pathways are formed

memories take hold

This enables long term learning

Improves the ability to focus and block distractions and reduce stress

How to exercise to improve brain function

going for a run before study is good

Elevated heart rate with complex and skill based movements

Sports

Intense yoga

Focus on building the habit

At CrashCourse.com believe these are powerful ways to learn

Fans of interactive in-class learning

Directed conversations

hands-on experience

EdTech provide additive power both inside and outside the classroom

Distributing educational materials in formats like video has become more popular

how to improve learning & retention while watching videos

1) speed control

understand the video and reflect on the content

2) pause at difficult parts

to understand what you have learnt

to quiz yourself what will come next & answer

3) try examples or exercises presented in the videos

Active learning techniques can increase the learning by 10x

MOOCs - video formats 2012 fame

most hype is dissipated

Challenges in MOOCs

EdTechs trying to sole them

1) Effective learning involves getting timely and relevant feedback

But how to give feedback when there are millions of learners with few teachers ⭐

2) How does a teacher grade a million assignments?

Solving these problems involves hybrid, human-technology systems

Useful but controversial

1) Students could give each other feedback

But are often pretty bad at doing so

Why? ⚠

Because students are expert in subject matters but not teachers

But can be solved using technology 🎉

By using algorithms, we can match learning partners together, out of potentially millions of groupings

2) Grading can be done with automated systems while humans do the rest

Even writing portions can be graded

3) Algorithms are being developed that provide personalized learning experiences,

Netflix's personalized recommendations

To achieve this software needs to know what the learners know and what they dont know

With the understanding the software can present the right material at the right time

to give each learner practice on the things that are hardest for them, rather than what they are good at already

Called "Intelligent Tutoring Systems" (ITS) - AI

Breaking down an hypothetical tutoring system

1) Imagine a student is solving algebra and has to solve the equation "3x + 7 = 4"

the correct next step to solve it is by subtracting "7" from both the sides

the knowledge required to this step is called a "production rule"

These describe procedures as "IF - THEN" statements

Example correct rule:

"IF there is a constant on the same side as the variable THEN subtract the constant from both sides"

Cool about this: can be used to represent common mistakes a student can make

They are also called as "buggy rules"

Instead of subtracting the constant "7", a student subtracts the coefficient "3" ❌

Its possible that multiple competing production rules are triggered after a student completes a step

It may not be entirely clear what misconception has led a student's answer

Therefore production rules are combined with an algorithm to select the most likely one ✅

Student can be given an helpful feedback

Domain Model

Combination of production rules and selection algorithms

formal representation of the knowledge, procedures and skills of particular discipline (like algebra)

May assist learners on any individual problem, but are insufficient for helping students cove a whole curriculum

Because they dont track progress over time

So the ITS should also maintain a "Student Model" (SM) ❤

Tracks what production rules a student has mastered

And where they still need practice

This is exactly what we need to personalize the tutor

A big challenge to figure out what a student knows and doesn't know based only on their answer to problems ⚠

Solution - "Bayesian Knowledge Tracing"

(BKT) "Bayesian Knowledge Tracing" ℹ

The algorithm treats student knowledge a set of "latent variables", which are variables whose true value is hidden from an outside observer, like our software

Also true in physical world, where teacher would not know for certain a student knows something completely

instead they might probe that knowledge using a test to see if the student gets the right answer

Traces updates and estimates the student's knowledge by observing the correctness of each interaction using that skill

To do this the software maintains four probabilities

1) Probability the student has learned how to do a particular skill

2) Probability the guess

Got right answer by guess

3) Probability of not knowing the answer during the start but worked through the problem and got the answer

3) Probability of slip

Knows the answer, but made a mistake

4) Probability of transit

(ITS Often uses) Student Model + Bayesian Knowledge 💥

Keeps a running assessment of each skill the student is supposed to know

Equations

1) What is the probability that a student has learned a particular skill? - P (Learned_Now)

P (Learned_Now) = P(Learned_Previous) + P(Transit) x (1 - P(Learned_Previous)

P(Learned_Previous) depends on whether we observe a student getting a question correct or incorrect

2 equations to pick from

Answer was correct:

P(Learned_Previous) = [P(Learned_Previous) x (1 - P(Slip))] / [P(Learned_Previous) x (1 - P(Slip)) + (1-P(Learned_Previous) x P(Guess)]

Answer was incorrect

P(Learned_Previous) = [P(Learned_Previous) x P(Slip)] / [P(Learned_Previous) x P(Slip) + (1-P(Learned_Previous) x (1 - P(Guess))]

ITS + SM + BKT = Mastery Learning ⭐

where students practice skills until they are deeply understood

Adaptive sequencing

Software selects the best problems to students to achieve mastery

One form of Personalization

From the data of millions of students and data

We can discover common pitfalls and where students gets frustrated

Also look at how long they pause before entering an answer, whether they speed up a video and how they interact with other students on discussion forums

"Educational Data Mining"

ability to use all those facepalms and "aha moments" to help improve personalized learning in the future

Future

educational tech fiction book

The Diamond Age by Neal Stephenson

A young girl who learns from a book that has set of virtual agents who interact with her in natural language acting as coaches, teachers, and mentors who grow and change with her as she grows up

Non science-fiction researchers

Justine Cassell

Crafting pedagogical virtual agents that can exhibit verbal and bodily behaviors found in conversation among humans and is doing so, blind trust, rapport and even friendship with their human students

They can detect what she knows and how's she feeling, and give just the right feedback and support her to help her learn

Edtech moving from laptops to huge tabletop surfaces (collaborate) and mobiles (one the go)

AI Assistant, VR and AR are exicitng