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Education - Coggle Diagram
Education
Study Skills
Preview
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Research
Professors, authors, sleep doctors and neurologists
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Right Tools
Paper
Less words, but retained better
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Computer
typing gives speed advantages, more words
Retained less, but the info was processed less in the brain
Note taking apps: Evernote, Onenote, Dropbox paper
Maps are useful only when it summarizes and simplifies, similarly notes are a reviewing tool only when there is a high signal to noise ratio - packed with necessary information
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Note taking guidelines
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Big Ideas - Summaries, Overviews, or Conclusions
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Reading Fast
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Saccade (back and forth), Fixation (pause) and Regression (go back and re-read)
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Read more, deep and difficult content
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- Planning and Organization
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Planning
Contexts
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Daily
Few minutes each day at the night, plan next day
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Attention - focus your cognitive resources on one particular stimuli or source of information while ignoring all others in the universe
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By failing to prepare, you are preparing to fail
Learning takes time, but brain is built for focusing on short term
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But understand this
"Fear doesn't go away. The warrior and the artist live by the same code of necessity, which dictates the battle must be fought everyday"
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Game
What is a Game?
A game is a construct that organizes play through a series of rules, for the purpose of achieving a set of goals, overcoming an obstacle, and/or attaining an objective
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Education Games
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Chess
Improves qualities of the mind: foresight, circumspection and caution
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Improves academic achievement like math, spatial analysis and non-verbal reasoning
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Game Design
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Includes all the art, programming and writing that goes into a game
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Basic Design Elements
Space
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Acts as defining feature of other Elements, Space influences which characters are chosen, what feelings are evoked, and what activities can take place
Components
Includes everything from the characters in the game to the weapons and vehicles they use and pretty much any object in the game the player comes into contact with
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Goals
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Game designers must think about what they want the player to achieve and map out a way for them to reach it
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Rules
Rules help players understand how to play the game, but they also help create the play experience of the game
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Gerald Cameron
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Four principles
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Low rolls should not suck, high rolls should not rule
No zero-sum game, should be a game of probabilities
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